During the boss fight with Airman, use Item 1 so that the platform is created on the far left side. Jump on the platform, and you'll notice that it already becomes glitchy by not moving the Air attacks created by Airman. If you're in the correct position on the platform, as you go past the entrance to this room, it will act as though you just entered a door, and push you through the right-hand side of the room. For some reason, this ends up being Stage 2 of Dr Wily's fortress, except that now all backgrounds/platforms are made up out of the backgrounds/platform textures of Airman's stage. IE they will be made up from clouds/skies.
If you repeatedly pause the game, enemy shots will pass directly through Megaman.
The best and most logical way to play Megaman2 is to play it in this order:
- AIRMAN with Buster --> Item2 rocket + air tornado
- FLASHMAN with Buster --> Item3 platforms + time stopper
- QUICKMAN with Buster --> Boomerang
- METALMAN with Boomerang --> Metal blades
- BUBBLEMAN with Metal Blades --> Bubble lead
- HEATMAN with Bubble lead --> Item1 copter + fire
- CRASHMAN with Air Tornado --> Crash Bomber
- WOODMAN with Fire --> Leaf shield
WillyStage1 Dragon: Use Boomerang
WillyStage2 Pink bricks: Use Metal Blades
WillyStage3 Vehicle: Use Boomerang on his eyes
WillyStage4 Lamps: Use Item1 and Crash Bomber
WillyStage5 Bosses: Use weapons used above
Flying machine: First use Metal Blades, afterwards use Bubble Lead
WillyStage6 Alien Willy: Use Bubble Lead
The way that passwords are set up in this game, you can actually customize your gaming experience if you know which spots on the password grid to mark.You have nine spaces to fill for any standard password, but specific spots will determine which stage have been cleared or not, with the final spot determining how many E-Tanks you possess. By filling in the correct spots (one for each robot master and one E-Tank spot), you can customize your own password. The effects for filling in each spot are listed below.
Password: | Effect: |
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In some areas of the game, if you see an enemy just on the edge of the screen and you move to the left then back, it will disapear and you won't have to fight it.
Select Quick Boomerang. Then shoot only seven at a time. Press start and select Quick Boomerang again. It won't waste! Do the same thing with Metal Blade except only shoot three at a time and with Bubble Lead only one at a time.
On the stage select screen, move the cursor to any robot master's picture. Press and hold the A and B buttons, then press start. Note: DO NOT release A and B until the code takes effect. The stars in the background behind the robot master should be replaced by birds.
This glitch occurs while fighting HeatMan, and you need to have Bubble Lead weapon (to make it easier). In one of HeatMan's attacks, he tosses three small flames at you. When he does this, use the Bubble Lead twice so that two bubbles are on the screen along with HeatMan's fire sparks. Before the Bubble Lead hits HeatMan, jump towards the gate you entered the room in and as you touch the gate, get hit by one of HeatMan's flames. If done correctly, the gate will open and and transport you to the beginning Wily Stage 1.
Wily Stage 1 will not have its normal color scheme, but it will have the color scheme and tileset of HeatMan's stage instead. Once you manage to get here, you will be mysteriously hit by something invisible until you die. However, you will start at the beginning of this stage, and you will no longer get hit.