Nintendo Entertainment System
(Redirected from NES)
"NES" redirects here. For other uses, see NES (disambiguation).
"Family Computer" redirects here. For the 1977 VideoBrain product, see VideoBrain Family Computer.
Nintendo Entertainment System
Official Nintendo Entertainment System logo
Family Computer logo
Nintendo Entertainment System with controller
Nintendo Family Computer
Top: Nintendo Entertainment System with controller
Bottom: Nintendo Family Computer ("Famicom") with controller
Also known as Family Computer/Famicom (Japan)
Hyundai Comboy (Korea)
Developer Nintendo
Manufacturer Nintendo
Type Home video game console
Generation Third generation
Release date
JP: July 15, 1983
NA/KR: October 18, 1985
EU: September 1, 1986
EU/AU: 1987
Retail availability 1983–2003
Introductory price ¥14,800 (Japan)
$179 (US Deluxe Set)
Discontinued
NA: August 14, 1995
JP: September 25, 2003
Units sold Worldwide: 61.91 million
Japan: 19.35 million
Americas: 34.00 million
Other: 8.56 million
Media ROM cartridge ("Game Pak")
CPU Ricoh 2A03 8-bit processor (MOS Technology 6502 core)
Controller input 2 controller portsc
1 expansion slot
Best-selling game
Super Mario Bros. (pack-in), 40.23 million (as of 1999)
Super Mario Bros. 3 (pack-in), 18 million (as of July 27, 2008)
Super Mario Bros. 2,
10 million
Predecessor Color TV-Game
Successor Super Nintendo Entertainment System
The Nintendo Entertainment System (commonly abbreviated as NES) is an 8-bit home video game console that was developed and manufactured by Nintendo. It was initially released in Japan as the Family Computer (Japanese: ファミリーコンピュータ Hepburn: Famirī Konpyūta) (also known by the portmanteau abbreviation Famicom (ファミコン Famikon) and abbreviated as FC) on July 15, 1983, and was later released in North America during 1985, in Europe during 1986 and 1987, and Australia in 1987. In South Korea, it was known as the Hyundai Comboy (현대 컴보이 Hyeondae Keomboi) and was distributed by SK Hynix which then was known as Hyundai Electronics. The best-selling gaming console of its time, the NES helped revitalize the US video game industry following the video game crash of 1983. With the NES, Nintendo introduced a now-standard business model of licensing third-party developers, authorizing them to produce and distribute titles for Nintendo's platform. It was succeeded by the Super Nintendo Entertainment System.
In 2009, the Nintendo Entertainment System was named the single greatest video game console in history by IGN, in a list of 25. It was judged the second greatest console behind the Sega Dreamcast in PC Magazine's "Top 10 Video Game Consoles of All Time".
History
Development
Main article: History of the Nintendo Entertainment System
Following a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Famicom, which is short for Family Computer. Masayuki Uemura designed the system. Original plans called for an advanced 16-bit system which would function as a full-fledged computer with a keyboard and floppy disk drive, but Nintendo president Hiroshi Yamauchi rejected this and instead decided to go for a cheaper, more conventional cartridge-based game console as he felt that features such as keyboards and disks were intimidating to non-technophiles. A test model was constructed in October 1982 to verify the functionality of the hardware, after which work began on programming tools. Because 65xx CPUs had not been manufactured or sold in Japan up to that time, no cross-development software was available and it had to be produced from scratch. Early Famicom games were written on a system that ran on an NEC PC-8001 computer and LEDs on a grid were used with a digitizer to design graphics as no software design tools for this purpose existed at that time.
The code name for the project was "GameCom", but Masayuki Uemura's wife proposed the name "Famicom", arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home or personal computer. Perhaps we could say it is a family computer." Meanwhile, Hiroshi Yamauchi decided that the console should use a red and white theme after seeing a billboard for DX Antenna which used those colors.
During the creation of the Famicom, the ColecoVision, a video game console made by Coleco to compete against Atari's Atari 2600 Game system in The United States, was a huge influence. Takao Sawano, chief manager of the project, brought a ColecoVision home to his family, who were impressed by the systems capability to produce smooth graphics at the time, which contrasted with the flickering and slowdown commonly seen on Atari 2600 games. Uemura, head of Famicom development, stated that the ColecoVision set the bar that influenced how he would approach the creation of the Famicom.
Original plans called for the Famicom's cartridges to be the size of a cassette tape, but ultimately they ended up being twice as big. Careful design attention was paid to the cartridge connectors since loose and faulty connections often plagued arcade machines. As it necessitated taking 60 connection lines for the memory and expansion, Nintendo decided to produce their own connectors in-house rather than use ones from an outside supplier.
The controllers were hard-wired to the console with no connectors for cost reasons. The game pad controllers were more-or-less copied directly from the Game & Watch machines, although the Famicom design team originally wanted to use arcade-style joysticks, even taking apart ones from American game consoles to see how they worked. There were concerns regarding the durability of the joystick design and that children might step on joysticks left on the floor. Katsuyah Nakawaka attached a Game & Watch D-pad to the Famicom prototype and found that it was easy to use and caused no discomfort. Ultimately though, they installed a 15-pin expansion port on the front of the console so that an optional arcade-style joystick could be used.
Uemura added an eject lever to the cartridge slot which was not really necessary, but he felt that children could be entertained by pressing it. He also added a microphone to the second controller with the idea that it could be used to make players' voices sound through the TV speaker.
Release
The console was released on July 15, 1983 as the Family Computer (or Famicom for short) for ¥14,800 alongside three ports of Nintendo's successful arcade games Donkey Kong, Donkey Kong Jr. and Popeye. The Famicom was slow to gather momentum; a bad chip set caused the initial release of the system to crash. Following a product recall and a reissue with a new motherboard, the Famicom’s popularity soared, becoming the best-selling game console in Japan by the end of 1984.
Encouraged by this success, Nintendo turned its attention to the North American market, entering into negotiations with Atari to release the Famicom under Atari’s name as the Nintendo Advanced Video Gaming System. The deal was set to be finalized and signed at the Summer Consumer Electronics Show in June 1983. However, Atari discovered at that show that its competitor Coleco was illegally demonstrating its Coleco Adam computer with Nintendo's Donkey Kong game. This violation of Atari's exclusive license with Nintendo to publish the game for its own computer systems delayed the implementation of Nintendo's game console marketing contract with Atari. Atari's CEO Ray Kassar was fired the next month, so the deal went nowhere, and Nintendo decided to market its system on its own.
The proposed Advanced Video System bundle, including cassette drive and wireless accessories.
Subsequent plans to market a Famicom console in North America featuring a keyboard, cassette data recorder, wireless joystick controller and a special BASIC cartridge under the name "Nintendo Advanced Video System" likewise never materialized. By the beginning of 1985, the Famicom had sold more than 2.5 million units in Japan and Nintendo soon announced plans to release it in North America as the Advanced Video Entertainment System (AVS) that same year. The American video game press was skeptical that the console could have any success in the region, with the March 1985 issue of Electronic Games magazine stating that "the videogame market in America has virtually disappeared" and that "this could be a miscalculation on Nintendo's part."
At June 1985's Consumer Electronics Show (CES), Nintendo unveiled the American version of its Famicom, with a new case redesigned by Lance Barr and featuring a "zero insertion force" cartridge slot. This is the system which would eventually be officially deployed as the Nintendo Entertainment System, or the colloquial "NES". Nintendo seeded these first systems to limited American test markets starting in New York City on October 18, 1985, and following up with a full-fledged North American release in February of the following year. The nationwide release was in September 1986. Nintendo released 17 launch titles: 10-Yard Fight, Baseball, Clu Clu Land, Duck Hunt, Excitebike, Golf, Gyromite, Hogan’s Alley, Ice Climber, Kung Fu, Pinball, Soccer, Stack-Up, Tennis, Wild Gunman, Wrecking Crew, and Super Mario Bros. Some varieties of these launch games contained Famicom chips with an adapter inside the cartridge so they would play on North American consoles, which is why the title screen of Gyromite has the Famicom title "Robot Gyro" and the title screen of Stack-Up has the Famicom title "Robot Block".
For more details on this topic, see History of the Nintendo Entertainment System § North America.
R.O.B. (Robotic Operating Buddy), an accessory for the NES's 1985 launch. Although it ended up having a short product lifespan, R.O.B. was initially used to market the NES as novel and sophisticated compared to previous game consoles.
The system's launch represented not only a new product, but also a reframing of the severely damaged home video game market. The video game market crash of 1983 had occurred in large part due to a lack of consumer and retailer confidence in video games, which had been partially due to confusion and misrepresentation in video game marketing. Prior to the NES, the packaging of many video games presented bombastic artwork which exaggerated the graphics of the actual game. In terms of product identity, a single game such as Pac-Man would appear in many versions on many different game consoles and computers, with large variations in graphics, sound, and general quality between the versions. In stark contrast, Nintendo's marketing strategy aimed to regain consumer and retailer confidence by delivering a singular platform whose technology was not in need of exaggeration and whose qualities were clearly defined.
To differentiate Nintendo's new home platform from the perception of a troubled and shallow video game market, the company freshened its product nomenclature and established a strict product approval and licensing policy. The overall system was referred to as an "Entertainment System" instead of a "video game system", which was centered upon a machine called a "Control Deck" instead of a "console", and which featured software cartridges called "Game Paks" instead of "video games". To deter production of games which had not been licensed by Nintendo, and to prevent copying, the 10NES lockout chip system acted as a lock-and-key coupling of each Game Pak and Control Deck. The packaging of the launch lineup of NES games bore pictures of close representations of actual onscreen graphics. To reduce consumer confusion, symbols on the games' packaging clearly indicated the genre of the game. A 'seal of quality' was printed on all licensed game and accessory packaging. The initial seal stated, "This seal is your assurance that Nintendo has approved and guaranteed the quality of this product". This text was later changed to "Official Nintendo Seal of Quality".
For more details on this topic, see Nintendo Entertainment System § Third-party licensing.
Unlike with the Famicom, Nintendo of America marketed the console primarily to children, instituting a strict policy of censoring profanity, sexual, religious, or political content. The most famous example was Lucasfilm's attempts to port the comedy-horror game Maniac Mansion to the NES, which Nintendo insisted be considerably watered down. Nintendo of America continued their censorship policy until 1994 with the advent of the Entertainment Software Rating Board system.
The optional Robotic Operating Buddy, or R.O.B., was part of a marketing plan to portray the NES's technology as being novel and sophisticated when compared to previous game consoles, and to portray its position as being within reach of the better established toy market. While at first, the American public exhibited limited excitement for the console itself, peripherals such as the light gun and R.O.B. attracted extensive attention.
In Europe, Oceania and Canada, the system was released to two separate marketing regions. The first consisted of mainland Europe (excluding Italy) where distribution was handled by a number of different companies, with Nintendo responsible for most cartridge releases. Most of this region saw a 1986 release. The release in the Netherlands was in Q4 of 1987, where it was distributed by Bandai BV. In 1987 Mattel handled distribution for the second region, consisting of the United Kingdom, Ireland, Canada, Italy, Australia and New Zealand. Not until the 1990s did Nintendo's newly created European branch direct distribution throughout Europe.
The Nintendo Entertainment System's Control Deck
For its complete North American release, the Nintendo Entertainment System was progressively released over the ensuing years in four different bundles: the Deluxe Set, the Control Deck, the Action Set and the Power Set. The Deluxe Set, retailing at US$179.99 (equivalent to $433 in 2016)[3], included R.O.B., a light gun called the NES Zapper, two controllers, and two Game Paks: Gyromite, and Duck Hunt. The Basic Set retailed at US$89.99 with no game, and US$99.99 bundled with Super Mario Bros. The Action Set, retailing in November 1988 for US$149.99, came with the Control Deck, two game controllers, an NES Zapper, and a dual Game Pak containing both Super Mario Bros. and Duck Hunt. In 1989, the Power Set included the console, two game controllers, an NES Zapper, a Power Pad, and a triple Game Pak containing Super Mario Bros, Duck Hunt, and World Class Track Meet. In 1990, a Sports Set bundle was released, including the console, an NES Satellite infrared wireless multitap adapter, four game controllers, and a dual Game Pak containing Super Spike V'Ball and Nintendo World Cup. Two more bundle packages were later released using the original model NES console. The Challenge Set of 1992 included the console, two controllers, and a Super Mario Bros. 3 Game Pak for a retail price of US$89.99. The Basic Set, first released in 1987, was repackaged for a retail US$89.99. It included only the console and two controllers, and no longer was bundled with a cartridge. Instead, it contained a book called the Official Nintendo Player's Guide, which contained detailed information for every NES game made up to that point.
Finally, the console was redesigned for both the North American and Japanese markets as part of the final Nintendo-released bundle package. The package included the new style NES-101 console, and one redesigned "dogbone" game controller. Released in October 1993 in North America, this final bundle retailed for US$49.99 and remained in production until the discontinuation of the NES in 1995.
Reception
By 1988, industry observers stated that the NES's popularity had grown so quickly that the market for Nintendo cartridges was larger than that for all home computer software. Compute! reported in 1989 that Nintendo had sold seven million NES systems in 1988, almost as many as the number of Commodore 64s sold in its first five years. "Computer game makers [are] scared stiff", the magazine said, stating that Nintendo's popularity caused most competitors to have poor sales during the previous Christmas and resulted in serious financial problems for some.
Comparison of NES from different regions. From top: Japanese Famicom, European NES and American NES
In June 1989, Nintendo of America's vice president of marketing Peter Main, said that the Famicom was present in 37% of Japan's households. By 1990, 30% of American households owned the NES, compared to 23% for all personal computers. By 1990, the NES had outsold all previously released consoles worldwide. The slogan for this brand was It can't be beaten. In Europe and South America, the NES was outsold by Sega's Master System, while the Nintendo Entertainment System was not available in the Soviet Union.
As the 1990s dawned, gamers predicted that competition from technologically superior systems such as the 16-bit Sega Mega Drive/Genesis would mean the immediate end of the NES’s dominance. Instead, during the first year of Nintendo's successor console the Super Famicom (named Super Nintendo Entertainment System outside Japan), the Famicom remained the second highest-selling video game console in Japan, outselling the newer and more powerful NEC PC Engine and Sega Mega Drive by a wide margin. The console remained popular in Japan and North America until late 1993, when the demand for new NES software abruptly plummeted. The final Famicom game released in Japan is Takahashi Meijin no Bōken Jima IV (Adventure Island IV), while in North America, Wario's Woods is the final licensed game. The last game to be released in Europe was The Lion King in 1995. In the wake of ever decreasing sales and the lack of new software titles, Nintendo of America officially discontinued the NES by 1995. Nintendo kept producing new Famicom units in Japan until September 25, 2003, and continued to repair Famicom consoles until October 31, 2007, attributing the discontinuation of support to insufficient supplies of parts.
Legacy
The NES was released after the "video game crash" of the early 1980s, when many retailers and adults regarded electronic games as a passing fad, so many believed at first that the NES would soon fade. Before the NES/Famicom, Nintendo was known as a moderately successful Japanese toy and playing card manufacturer, but the popularity of the NES/Famicom helped the company grow into an internationally recognized name almost synonymous with video games and set the stage for Japanese dominance of the video game industry. With the NES, Nintendo also changed the relationship between console manufacturers and third-party software developers by restricting developers from publishing and distributing software without licensed approval. This led to higher quality software titles, which helped change the attitude of a public that had grown weary from poorly produced titles for earlier game systems.
The NES hardware was also very influential. Nintendo chose the name "Nintendo Entertainment System" for the US market and redesigned the system so it would not give the appearance of a child's toy. The front-loading cartridge input allowed it to be used more easily in a TV stand with other entertainment devices, such as a videocassette recorder.
The system's hardware limitations led to design principles that still influence the development of modern video games. Many prominent game franchises originated on the NES, including Nintendo's own Super Mario Bros., The Legend of Zelda and Metroid, Capcom's Mega Man franchise, Konami's Castlevania franchise, Square's Final Fantasy, and Enix's Dragon Quest franchises.
NES imagery, especially its controller, has become a popular motif for a variety of products, including Nintendo's own Game Boy Advance. Clothing, accessories, and food items adorned with NES-themed imagery are still produced and sold in stores.
On July 14, 2016, Nintendo announced the November 2016 launch of a miniature replica of the NES, titled Nintendo Entertainment System: NES Classic Edition in the United States and Nintendo Classic Mini: Nintendo Entertainment System in Europe and Australia.[68] The console includes 30 permanently inbuilt games from the vintage NES library, including the Super Mario Bros. and The Legend of Zelda series. The system features HDMI display output and a new replica controller, which can also connect to the Wii Remote for use with Virtual Console games. It was discontinued in North America on April 13, 2017, and worldwide on April 15, 2017.
Discontinuation
On August 14, 1995, Nintendo discontinued the Nintendo Entertainment System in both North America and Europe.
The Famicom was originally discontinued in September 2003. Nintendo offered repair service for the Famicom in Japan until 2007.
Games
See also: List of Nintendo Entertainment System games, List of Family Computer games, and List of Family Computer Disk System games
The Nintendo Entertainment System offered a number of groundbreaking titles. Super Mario Bros. pioneered side-scrollers while The Legend of Zelda helped popularize battery-backed save functionality.
Game Pak
Main article: Nintendo Entertainment System Game Pak
North American and PAL NES cartridges (or "Game Paks") are significantly larger than Japanese Famicom cartridges.
The NES uses a 72-pin design, as compared with 60 pins on the Famicom. To reduce costs and inventory, some early games released in North America were simply Famicom cartridges attached to an adapter to fit inside the NES hardware. Originally, NES cartridges were held together with five small slotted screws. Games released after 1987 were redesigned slightly to incorporate two plastic clips molded into the plastic itself, removing the need for the top two screws.
The back of the cartridge bears a label with handling instructions. Production and software revision codes were imprinted as stamps on the back label to correspond with the software version and producer. All licensed NTSC and PAL cartridges are a standard shade of gray plastic, with the exception of The Legend of Zelda and Zelda II: The Adventure of Link, which were manufactured in gold-plastic carts. Unlicensed carts were produced in black, robin egg blue, and gold, and are all slightly different shapes than standard NES cartridges. Nintendo also produced yellow-plastic carts for internal use at Nintendo Service Centers, although these "test carts" were never made available for purchase. All licensed US cartridges were made by Nintendo, Konami and Acclaim. For promotion of DuckTales: Remastered, Capcom sent 150 limited-edition gold NES cartridges with the original game, featuring the Remastered art as the sticker, to different gaming news agencies. The instruction label on the back included the opening lyric from the show's theme song, "Life is like a hurricane".
Japanese (Famicom) cartridges are shaped slightly differently. Unlike NES games, official Famicom cartridges were produced in many colors of plastic. Adapters, similar in design to the popular accessory Game Genie, are available that allow Famicom games to be played on an NES. In Japan, several companies manufactured the cartridges for the Famicom. This allowed these companies to develop their own customized chips designed for specific purposes, such as chips that increased the quality of sound in their games.
Third-party licensing
The Famicom Family mark started appearing in games and peripherals released from 1988 and onward that were approved by Nintendo for compatibility with official Famicom consoles and derivatives.
Nintendo's near monopoly on the home video game market left it with a degree of influence over the industry. Unlike Atari, which never actively courted third-party developers (and even went to court in an attempt to force Activision to cease production of Atari 2600 games), Nintendo had anticipated and encouraged the involvement of third-party software developers; strictly on Nintendo's terms. Some of the Nintendo platform-control measures were adopted by later console manufacturers such as Sega, Sony, and Microsoft, although not as stringent.
To this end, a 10NES authentication chip was placed in every console and another was placed in every officially licensed cartridge. If the console's chip could not detect a counterpart chip inside the cartridge, the game would not load. Nintendo portrayed these measures as intended to protect the public against poor-quality games, and placed a golden seal of approval on all licensed games released for the system.
Nintendo was not as restrictive as Sega, which did not permit third-party publishing until Mediagenic in late summer 1988. Nintendo's intention was to reserve a large part of NES game revenue for itself. Nintendo required that it be the sole manufacturer of all cartridges, and that the publisher had to pay in full before the cartridges for that game be produced. Cartridges could not be returned to Nintendo, so publishers assumed all the risk. As a result, some publishers lost more money due to distress sales of remaining inventory at the end of the NES era than they ever earned in profits from sales of the games. Because Nintendo controlled the production of all cartridges, it was able to enforce strict rules on its third-party developers, which were required to sign a contract by Nintendo that would obligate these parties to develop exclusively for the system, order at least 10,000 cartridges, and only make five games per year. A 1988 shortage of DRAM and ROM chips also reportedly caused Nintendo to only permit 25% of publishers' requests for cartridges. This was an average figure, with some publishers receiving much higher amounts and others almost none. GameSpy noted that Nintendo's "iron-clad terms" made the company many enemies during the 1980s. Some developers tried to circumvent the five game limit by creating additional company brands like Konami's Ultra Games label; others tried circumventing the 10NES chip.
Further information: § Unlicensed games
Nintendo was accused of antitrust behavior because of the strict licensing requirements. The United States Department of Justice and several states began probing Nintendo's business practices, leading to the involvement of Congress and the Federal Trade Commission (FTC). The FTC conducted an extensive investigation which included interviewing hundreds of retailers. During the FTC probe, Nintendo changed the terms of its publisher licensing agreements to eliminate the two-year rule and other restrictive terms. Nintendo and the FTC settled the case in April 1991, with Nintendo required to send vouchers giving a $5 discount off to a new game, to every person that had purchased a NES title between June 1988 and December 1990. GameSpy remarked that Nintendo's punishment was particularly weak giving the case's findings, although it has been speculated that the FTC did not want to damage the video game industry in the United States.
With the NES near its end of its life many third-party publishers such as Electronic Arts supported upstart competing consoles with less strict licensing terms such as the Sega Genesis and then the PlayStation, which eroded and then took over Nintendo's dominance in the home console market, respectively. Consoles from Nintendo's rivals in the post-SNES era had always enjoyed much stronger third-party support than Nintendo, which relied more heavily on first-party games.
Unlicensed games
Companies that refused to pay the licensing fee or were rejected by Nintendo found ways to circumvent the console's authentication system. Most of these companies created circuits that used a voltage spike to temporarily disable the 10NES chip. A few unlicensed games released in Europe and Australia came in the form of a dongle to connect to a licensed game, in order to use the licensed game's 10NES chip for authentication. To combat unlicensed games, Nintendo of America threatened retailers who sold them with losing their supply of licensed titles and multiple revisions were made to the NES PCBs to prevent unlicensed games from working.
Atari Games took a different approach with their line of NES products, Tengen. The company attempted to reverse engineer the lockout chip to develop its own "Rabbit" chip. Tengen also obtained a description of the lockout chip from the United States Patent and Trademark Office by falsely claiming that it was required to defend against present infringement claims. Nintendo successfully sued Tengen for copyright infringement. Tengen's antitrust claims against Nintendo were never decided.
Color Dreams produced Christian video games under the subsidiary name Wisdom Tree. It was never sued by Nintendo as the company probably feared a public relations backlash.
Emulation
Further information: List of video game emulators § Nintendo Entertainment System
The NES can be emulated on many other systems, most notably the PC. The first emulator was the Japanese-only Pasofami. It was soon followed by iNES, which was available in English and was cross-platform, in 1996. It was described as being the first NES emulation software that could be used by a non-expert. NESticle, a popular MS-DOS emulator, was released on April 3, 1997. There have since been many other emulators. The Virtual Console for the Wii, Nintendo 3DS and Wii U also offers emulation of many NES games.
Game rentals
As the Nintendo Entertainment System grew in popularity and entered millions of American homes, some small video rental shops began buying their own copies of NES games, and renting them out to customers for around the same price as a video cassette rental for a few days. Nintendo received no profit from the practice beyond the initial cost of their game, and unlike movie rentals, a newly released game could hit store shelves and be available for rent on the same day. Nintendo took steps to stop game rentals, but didn't take any formal legal action until Blockbuster Video began to make game rentals a large-scale service. Nintendo claimed that allowing customers to rent games would significantly hurt sales and drive up the cost of games. Nintendo lost the lawsuit, but did win on a claim of copyright infringement. Blockbuster was banned from including original, copyrighted instruction booklets with their rented games. In compliance with the ruling, Blockbuster produced their own short instructions—usually in the form of a small booklet, card, or label stuck on the back of the rental box—that explained the game's basic premise and controls. Video rental shops continued the practice of renting video games and still do today.
There were some risks with renting cartridge-based games. Most rental shops did not clean the connectors and they would become dirty over time. Renting and using a cartridge with dirty connectors posed a problem for consoles, especially the Nintendo Entertainment System which was particularly susceptible to operation problems and failures when its internal connectors became dirty (see the Design flaws section below).
Hardware
Configurations
Although the Japanese Famicom, North American and European NES versions included essentially the same hardware, there were certain key differences among the systems.
The original Japanese Famicom was predominantly white plastic, with dark red trim. It featured a top-loading cartridge slot, grooves on both sides of the deck in which the hardwired game controllers could be placed when not in use, and a 15-pin expansion port located on the unit's front panel for accessories.
The original NES, meanwhile, featured a front-loading cartridge covered by a small, hinged door that can be opened to insert or remove a cartridge and closed at other times. It features a more subdued gray, black, and red color scheme. An expansion port was found on the bottom of the unit and the cartridge connector pinout was changed.
In the UK, Italy and Australia which share the PAL A region, two versions of the NES were released; the "Mattel Version" and "NES Version". When the NES was first released in those countries, it was distributed by Mattel and Nintendo decided to use a lockout chip specific to those countries, different from the chip used in other European countries. When Nintendo took over European distribution in 1990, it produced consoles that were then labelled "NES Version"; therefore, the only differences between the two are the text on the front flap and texture on the top/bottom of the casing.
The NES-101 control deck alongside its similarly redesigned NES-039 game controller.
In October 1993, Nintendo redesigned the NES to follow many of the same design cues as the newly introduced Super Nintendo Entertainment System and the Japanese Super Famicom. Like the SNES, the NES-101 model loaded cartridges through a covered slot on top of the unit replacing the complicated mechanism of the earlier design. For this reason the NES-101 is known informally as the "top-loader" among Nintendo fans.
The HVC-101 control deck alongside its similarly redesigned HVC-102 game controller.
In December 1993, the Famicom received a similar redesign. It also loads cartridges through a covered slot on the top of the unit and uses non-hardwired controllers. Because HVC-101 used composite video output instead of being RF only like the HVC-001, Nintendo marketed the newer model as the AV Famicom (AV仕様ファミコン Eibui Shiyō Famikon). Since the new controllers don't have microphones on them like the second controller on the original console, certain games such as the Disk System version of The Legend of Zelda and Raid on Bungeling Bay will have certain tricks that cannot be replicated when played on an HVC-101 Famicom without a modded controller. The HVC-101 Famicom is compatible with most NES controllers due to having the same controller port.[citation needed] In October 1987, Nintendo had also released a 3D graphic capable headset called the Famicom 3D System (HVC-031). This peripheral accessory was never released outside Japan.
Design flaws
The VCR-like loading mechanism of the NES led to problems over time. The design wore connector pins out quickly and could easily become dirty, resulting in difficulties with the NES reading game carts.
When Nintendo released the NES in the US, the design styling was deliberately different from that of other game consoles. Nintendo wanted to distinguish its product from those of competitors and to avoid the generally poor reputation that game consoles had acquired following the video game crash of 1983. One result of this philosophy was to disguise the cartridge slot design as a front-loading zero insertion force (ZIF) cartridge socket, designed to resemble the front-loading mechanism of a VCR. The newly designed connector worked quite well when both the connector and the cartridges were clean and the pins on the connector were new. Unfortunately, the ZIF connector was not truly zero insertion force. When a user inserted the cartridge into the NES, the force of pressing the cartridge down and into place bent the contact pins slightly, as well as pressing the cartridge’s ROM board back into the cartridge itself. Frequent insertion and removal of cartridges caused the pins to wear out from repeated usage over the years and the ZIF design proved more prone to interference by dirt and dust than an industry-standard card edge connector. These design issues were not alleviated by Nintendo’s choice of materials; the console slot nickel connector springs would wear due to design and the game cartridge copper connectors were also prone to tarnishing. Many players would try to alleviate issues in the game caused by this corrosion by blowing into the cartridges, then reinserting them, which actually hurt the copper connectors by speeding up the tarnishing.
Lockout
The 10NES authentication chip contributed to the system's reliability problems. The circuit was ultimately removed from the remodeled NES 2.
The Famicom contained no lockout hardware and, as a result, unlicensed cartridges (both legitimate and bootleg) were extremely common throughout Japan and the Far East. The original NES (but not the top-loading NES-101) contained the 10NES lockout chip, which significantly increased the challenges faced by unlicensed developers. Tinkerers at home in later years discovered that disassembling the NES and cutting the fourth pin of the lockout chip would change the chip’s mode of operation from "lock" to "key", removing all effects and greatly improving the console’s ability to play legal games, as well as bootlegs and converted imports. NES consoles sold in different regions had different lockout chips, so games marketed in one region would not work on consoles from another region. Known regions are: USA/Canada (3193 lockout chip), most of Europe (3195), Asia (3196) and UK, Italy and Australia (3197). Since two types of lockout chip were used in Europe, European NES game boxes often had an "A" or "B" letter on the front, indicating whether the game is compatible with UK/Italian/Australian consoles (A), or the rest of Europe (B). Rest-of-Europe games typically had text on the box stating "This game is not compatible with the Mattel or NES versions of the Nintendo Entertainment System". Similarly, UK / Italy / Australia games stated "This game is only compatible with the Mattel or NES versions of the Nintendo Entertainment System".
Pirate cartridges for the NES were rare, but Famicom ones were common and widespread in Asia. Most were produced in Hong Kong or Taiwan, and they usually featured a variety of small (32k or less) games which were selected from a menu and bank switched. Some were also hacks of existing games (especially Super Mario Bros.), and a few were cartridge conversions of Famicom Disk System titles such as the Japanese SMB2.
Problems with the 10NES lockout chip frequently resulted in the console's most infamous problem: the blinking red power light, in which the system appears to turn itself on and off repeatedly because the 10NES would reset the console once per second. The lockout chip required constant communication with the chip in the game to work.[76] Dirty, aging and bent connectors would often disrupt the communication, resulting in the blink effect.[89] Alternatively, the console would turn on but only show a solid white, gray, or green screen. Users attempted to solve this problem by blowing air onto the cartridge connectors, inserting the cartridge just far enough to get the ZIF to lower, licking the edge connector, slapping the side of the system after inserting a cartridge, shifting the cartridge from side to side after insertion, pushing the ZIF up and down repeatedly, holding the ZIF down lower than it should have been, and cleaning the connectors with alcohol. These attempted solutions often became notable in their own right and are often remembered alongside the NES. Many of the most frequent attempts to fix this problem instead ran the risk of damaging the cartridge and/or system.[citation needed] In 1989, Nintendo released an official NES Cleaning Kit to help users clean malfunctioning cartridges and consoles.
With the release of the top-loading NES-101 (NES 2) toward the end of the NES's lifespan, Nintendo resolved the problems by switching to a standard card edge connector and eliminating the lockout chip. All of the Famicom systems used standard card edge connectors, as did Nintendo’s subsequent game consoles, the Super Nintendo Entertainment System and the Nintendo 64.
In response to these hardware flaws, "Nintendo Authorized Repair Centers" sprang up across the U.S. According to Nintendo, the authorization program was designed to ensure that the machines were properly repaired. Nintendo would ship the necessary replacement parts only to shops that had enrolled in the authorization program. In practice, the authorization process consisted of nothing more than paying a fee to Nintendo for the privilege. In a recent[when?] trend, many sites have sprung up to offer Nintendo repair parts, guides, and services that replace those formerly offered by the authorized repair centers.
Famicom 3D System
Nintendo released a 3D headset peripheral called Famicom 3D System for 3D stereoscopic entertainment. This was never released outside Japan, since it was an utter commercial failure, making gamers experience headaches and nausea.
Famicom Modem
Nintendo released a modem peripheral called Famicom Modem. This was not intended for children. Instead, adults would use it for gambling horse races, set stocking dates, use their bank, and more.
Technical specifications
The motherboard of the NES. The two largest chips are the Ricoh-produced CPU and PPU.
For its central processing unit (CPU), the NES uses an 8-bit microprocessor produced by Ricoh based on a MOS Technology 6502 core.
The NES contains 2 kB of onboard work RAM. A game cartridge may contain expanded RAM to increase this amount. The size of NES games varies from 8 kB (Galaxian) to 1 MB (Metal Slader Glory), but 128 to 384 kB was the most common.
The NES[94] uses a custom-made Picture Processing Unit (PPU) developed by Ricoh. All variations of the PPU feature 2 kB of video RAM, 256 bytes of on-die "object attribute memory" (OAM) to store the positions, colors, and tile indices of up to 64 sprites on the screen, and 28 bytes of on-die palette RAM to allow selection of background and sprite colors. The console's 2 kB of onboard RAM may be used for tile maps and attributes on the NES board and 8 kB of tile pattern ROM or RAM may be included on a cartridge. The system has an available color palette of 48 colors and 6 grays. Up to 25 simultaneous colors may be used without writing new values mid-frame: a background color, four sets of three tile colors and four sets of three sprite colors. The NES palette is based on NTSC rather than RGB values. A total of 64 sprites may be displayed onscreen at a given time without reloading sprites mid-screen. The standard display resolution of the NES is 256 horizontal pixels by 240 vertical pixels.
Video output connections varied from one model of the console to the next. The original HVC-001 model of the Family Computer featured only radio frequency (RF) modulator output. When the console was released in North America and Europe, support for composite video through RCA connectors was added in addition to the RF modulator. The HVC-101 model of the Famicom dropped the RF modulator entirely and adopted composite video output via a proprietary 12-pin "multi-out" connector first introduced for the Super Famicom/Super Nintendo Entertainment System. Conversely, the North American re-released NES-101 model most closely resembled the original HVC-001 model Famicom, in that it featured RF modulator output only. Finally, the PlayChoice-10 utilized an inverted RGB video output.
The stock NES supports a total of five sound channels, two of which are pulse channels with 4 pulse width settings, one is a triangle wave generator, another is a noise generator (often used for percussion), and the 5th one plays low-quality digital samples.
The NES supports expansion chips contained in certain cartridges to add sound channels and help with data processing. Developers can add these chips to their games, such as the Konami VRC6, Konami VRC7, Sunsoft 5B, Namco 163, and two more by Nintendo itself: the Nintendo FDS wave generator (a modified Ricoh RP2C33 chip with single-cycle wave table-lookup sound support), and the Nintendo Memory Management Controller 5 (MMC5).
Further information: Memory management controller
Accessories
See also: List of Nintendo Entertainment System accessories
In addition to featuring a revised color scheme that matched the more subdued tones of the console itself, NES controllers could be unplugged. They nevertheless lacked the microphone featured in Famicom controllers.
Controllers
The game controller used for both the NES and the Famicom featured an oblong brick-like design with a simple four button layout: two round buttons labeled "A" and "B", a "START" button and a "SELECT" button. Additionally, the controllers utilized the cross-shaped joypad, designed by Nintendo employee Gunpei Yokoi for Nintendo Game & Watch systems, to replace the bulkier joysticks on earlier gaming consoles’ controllers.
The original model Famicom featured two game controllers, both of which were hardwired to the back of the console. The second controller lacked the START and SELECT buttons, but featured a small microphone. Relatively few games made use of this feature. The earliest produced Famicom units initially had square A and B buttons.[95] This was changed to the circular designs because of the square buttons being caught in the controller casing when pressed down and glitches within the hardware causing the system to freeze occasionally while playing a game.
The NES dropped the hardwired controllers, instead featuring two custom 7-pin ports on the front of the console. Also in contrast to the Famicom, the controllers included with the NES were identical and swappable, and neither controller possessed the microphone that was present on the Famicom model. Both controllers included the START and SELECT buttons, allowing some NES localizations of games, such as The Legend of Zelda, to use the START button on the second controller to save the game without dying first. However, the NES controllers lacked the microphone, which was used on the Famicom version of Zelda to kill certain enemies.
The NES Zapper, a light gun accessory
A number of special controllers designed for use with specific games were released for the system, though very few such devices proved particularly popular. Such devices included, but were not limited to, the Zapper (a light gun), the R.O.B., and the Power Pad. The original Famicom featured a deepened DA-15 expansion port on the front of the unit, which was used to connect most auxiliary devices. On the NES, these special controllers were generally connected to one of the two control ports on the front of the console.
Nintendo also made two turbo controllers for the NES called NES Advantage and the NES Max. Both controllers had a Turbo feature, a feature where one tap of the button represented multiple taps. This feature allowed players to shoot much faster during shooter games. The NES Advantage had two knobs that adjusted the firing rate of the turbo button from quick to Turbo, as well as a "Slow" button that slowed down the game by rapidly pausing the game. The "Slow" button did not work with games that had a pause menu or pause screen and can interfere with jumping and shooting. The NES Max also had the Turbo Feature, but it was not adjustable, in contrast with the Advantage. It also did not have the "Slow" button. Its wing-like shape made it easier to hold than the Advantage and it also improved on the joystick. Turbo features were also featured on the NES Satellite, the NES Four Score, and the U-Force. Other accessories include the Power Pad and the Power Glove, which was featured in the movie The Wizard.
Near the end of the NES's lifespan, upon the release of the AV Famicom and the top-loading NES 2, the design of the game controllers was modified slightly. Though the original button layout was retained, the redesigned device abandoned the brick shell in favor of a dog bone shape. In addition, the AV Famicom joined its international counterpart and dropped the hardwired controllers in favor of detachable controller ports. The controllers included with the Famicom AV had cables which were 90 cm (3 feet) long, compared to the standard 180 cm (6 feet) of NES controllers.
The original NES controller has become one of the most recognizable symbols of the console. Nintendo has mimicked the look of the controller in several other products, from promotional merchandise to limited edition versions of the Game Boy Advance.
Japanese accessories
The Japanese Famicom has BASIC support with the Family BASIC keyboard.
A number of peripheral devices and software packages were released for the Famicom. Few of these devices were ever released outside Japan.
Family BASIC is an implementation of BASIC for the Famicom, packaged with a keyboard. Similar in concept to the Atari 2600 BASIC cartridge, it allows the user to program their own games, which can be saved on an included cassette recorder. Nintendo of America rejected releasing Famicom BASIC in the US because it did not think it fit their primary marketing demographic of children.
The Famicom Modem connected a Famicom to a now defunct proprietary network in Japan which provided content such as financial services. A dialup modem was never released for NES.
Family Computer Disk System
The Famicom Disk System was a peripheral available only for the Japanese Famicom that used games stored on "Disk Cards" with a 3" Quick Disk mechanism.
Main article: Family Computer Disk System
See also: Memory management controller § Famicom Disk System
In 1986, Nintendo released the Famicom Disk System (FDS) in Japan, a type of floppy drive that uses a single-sided, proprietary 5 cm (2") disk and plugs into the cartridge port. It contains RAM for the game to load into and an extra single-cycle wavetable-lookup sound chip. The disks were originally obtained from kiosks in malls and other public places where buyers could select a title and have it written to the disk. This process would cost less than cartridges and users could take the disk back to a vending booth and have it rewritten with a new game. The disks were used both for storing the game and saving progress and total capacity was 128k (64k per side).
Further information: Family Computer Disk System § Disk Writer and Disk Fax kiosks
A variety of games for the FDS were released by Nintendo (including some like Super Mario Bros. which had already been released on cartridge) and third party companies such as Konami and Taito. A few unlicensed titles were made as well. Its limitations became quickly apparent as larger ROM chips were introduced, allowing cartridges with greater than 128k of space. More advanced memory management chips (MMC) soon appeared and the FDS quickly became obsolete. Nintendo also charged developers considerable amounts of money to produce FDS games, and many refused to develop for it, instead continuing to make cartridge titles. Many FDS disks have no dust covers (except in some unlicensed and bootleg variants) and are easily prone to getting dirt on the media. In addition, the drive uses a belt which breaks frequently and requires invasive replacement. After only two years, the FDS was discontinued, although vending booths remained in place until 1993 and Nintendo continued to service drives, and to rewrite and offer replacement disks until 2003.
Nintendo of America initially planned to bring the FDS to the United States, but rejected the idea after considering the numerous problems encountered with them in Japan. Many FDS games such as Castlevania, Zelda, and Bubble Bobble were sold in the US as cartridge titles, with simplified sound and the disk save function replaced by passwords or battery save systems.
Hardware clones
Pirated clones of NES hardware remained in production for many years after the original had been discontinued. Some clones play cartridges from multiple systems, such as this FC Twin that plays NES and SNES games.
Main article: Nintendo Entertainment System hardware clone
A thriving market of unlicensed NES hardware clones emerged during the climax of the console's popularity. Initially, such clones were popular in markets where Nintendo never issued a legitimate version of the console. In particular, the Dendy (Russian: Де́нди), an unlicensed hardware clone produced in Taiwan and sold in the former Soviet Union, emerged as the most popular video game console of its time in that setting and it enjoyed a degree of fame roughly equivalent to that experienced by the NES/Famicom in North America and Japan. A Famicom clone was marketed in Argentina under the name of "Family Game", resembling the original hardware design. The Micro Genius (Simplified Chinese: 小天才) was marketed in Southeast Asia as an alternative to the Famicom; Samurai was the popular PAL alternative to the NES; and in Central Europe, especially Poland, the Pegasus was available. Samurai was also available in India in early 90s which was the first instance of console gaming in India.
The RetroUSB AVS, an FPGA-based hardware clone of the NES that outputs 720p via HDMI.
The unlicensed clone market has flourished following Nintendo's discontinuation of the NES. Some of the more exotic of these resulting systems have gone beyond the functionality of the original hardware and have included variations such as a portable system with a color LCD (e.g. PocketFami). Others have been produced with certain specialized markets in mind, such as an NES clone that functions as a rather primitive personal computer, which includes a keyboard and basic word processing software. These unauthorized clones have been helped by the invention of the so-called NES-on-a-chip.
As was the case with unlicensed software titles, Nintendo has typically gone to the courts to prohibit the manufacture and sale of unlicensed cloned hardware. Many of the clone vendors have included built-in copies of licensed Nintendo software, which constitutes copyright infringement in most countries.
Although most hardware clones were not produced under license by Nintendo, certain companies were granted licenses to produce NES-compatible devices. The Sharp Corporation produced at least two such clones: the Twin Famicom and the SHARP 19SC111 television. The Twin Famicom was compatible with both Famicom cartridges and Famicom Disk System disks. It was available in two colors (red and black) and used hardwired controllers (as did the original Famicom), but it featured a different case design. The SHARP 19SC111 television was a television which included a built-in Famicom. A similar licensing deal was reached with Hyundai Electronics, who licensed the system under the name Comboy in the South Korean market. This deal with Hyundai was made necessary because of the South Korean government's wide ban on all Japanese "cultural products", which remained in effect until 1998 and ensured that the only way Japanese products could legally enter the South Korean market was through licensing to a third-party (non-Japanese) distributor (see also Japan–Korea disputes).
NES Test Station
The NES Test station (Lower Left), SNES counter tester (Lower Right), SNES test cart (Upper Right), And the original TV that came with the unit (Upper Left).
The NES Test Station was a diagnostics machine for the Nintendo Entertainment System introduced in 1988.
It was a NES-based unit designed for testing NES hardware, components and games. It was only provided for use in World of Nintendo boutiques as part of the Nintendo World Class Service program. Visitors were to bring items to test with the station, and could be assisted by a store technician or employee.
The NES Test Station's front features a Game Pak slot and connectors for testing various components (AC adapter, RF switch, Audio/Video cable, NES Control Deck, accessories and games), with a centrally-located selector knob to choose which component to test. The unit itself weighs approximately 11.7 pounds without a TV. It connects to a television via a combined A/V and RF Switch cable. By actuating the green button, a user can toggle between an A/V Cable or RF Switch connection. The television it is connected to (typically 11" to 14") is meant to be placed atop it.
At the front of the Test Station are three colored switches, from left to right: a green switch for alternating between A/V and RF connections when testing an NES Control Deck, a blue Reset switch, and an illuminated red Power switch. The system can test:
NES test station AC adapter Pass or Fail test demonstration.
Game Paks (When set to this, the test station would run like a normal NES.)
Control Deck and Accessories (NES controllers, the NES Zapper, R.O.B. and Power Pad)
AV Cables
AC Adapters
RF Switches
Upon connecting an RF, AV, or AC adapter to the test station, the system displays a 'Pass' or 'Fail' result.
There was a manual included with the test station to help the user understand how to use the equipment, or how to make repairs. The manual came in a black binder with a Nintendo World Class Service logo on the front. Nintendo ordered the older manuals destroyed when an updated manual was issued, due to the manuals' confidential content.
In 1991, Nintendo provided an add-on called the "Super NES Counter Tester" that tests Super Nintendo components and games. The SNES Counter Tester is a standard SNES on a metal fixture with the connection from the back of the SNES re-routed to the front of the unit. These connections may be made directly to the test station or to the TV, depending on what is to be tested.
Complete Game list Below:
#
Title ID Release Pub/Dev
$1,000,000 Kid: Maboroshi no Teikohen 01/06/1989 Sofel
'89 Dennou Kyuusei Uranai IPC-J1 12/10/1988 Jingukan
10-Yard Fight IF-02 08/30/1985 Irem
19 SFC-NEU 03/04/1988 Soft Pro International
1942 CAP-19, 01 12/11/1985 Capcom
1943: The Battle of Valhalla CAP-43 06/20/1988 Capcom
1999: Hore, Mitakotoka! Seikimatsu CDS-CS 09/18/1992 C-Dream
2010 STE-20 08/08/1990 Capcom
4-nin Uchi Mahjong HVC-FJ 11/02/1984 Nintendo
8 Eyes KKS-8E, 03 09/27/1988 Seta
A
Title ID Release Pub/Dev
A Ressha de Ikou PHF-IX 08/21/1991 Pony Canyon
A Week of Garfield TCC-VG 04/07/1989 Towa Chiki
Aa Yakyuu Jinsei Icchokusen SAC-YA 12/25/1992 Sammy
Abadox: Jigoku no Inner Wars 12/15/1989 Natsume
Abarenbou Tengu MDC-51 12/14/1990 Meldac
Aces: Iron Eagle III PAC-99 08/07/1992 Pack-In-Video
Adian no Tsue SSD-ADA 12/12/1986 Sunsoft / Ask
Adventures of Lolo HAL-A4 01/06/1990 HAL Laboratory
Adventures of Lolo II HAL-QL 12/26/1990 HAL Laboratory
After Burner SUN-AFB-6200 03/30/1989 Sunsoft
Ai Sensei no O-Shi-E-Te: Watashi no Hoshi 03/26/1993
Ai Senshi Nicole KDS-AIN 04/24/1987 Konami
Aigiina no Yogen: From the Legend of Balubalouk VIC-AY 11/21/1986 Vic Tokai
Air Fortress HAL-AI 08/17/1987 HAL Laboratory
Airwolf KYG-AX 12/24/1988 Kyugo
Akagawa Jirou no Yuurei Ressha KIN-YU 02/08/1991 King Records
Akai Yousai KDS-AKA 05/02/1988 Konami
Akara Senki Raijin SQF-RJN 1988 Square Soft / Microcabin
Akira 21 12/24/1988 Taito
Akuma no Shoutaijou KSC-UV 09/29/1989 Kemco / Icom Simulations
Akuma-kun: Makai no Wana BA-AKUMA 02/24/1990 Bandai
Akumajou Densetsu RC845 12/22/1989 Konami / Konami
Akumajou Dracula KDS-AKM 09/26/1986 Konami / Konami
Akumajou Dracula RV003 02/05/1993 Konami
Akumajou Dracula II: Noroi no Fuuin KDS-DRK 08/28/1987 Konami
Akumajou Special: Boku Dracula-kun RC847 10/19/1990 Konami
Alien Syndrome 12/02/1988 Sunsoft
All Night Nippon Super Mario Bros. ANN-NSM 1986 Nintendo / Nippon Broadcasting
All One GTS-ALC 02/22/1991 Tokuma Shoten
America Oudan Ultra Quiz: Shijou Saidai no Tatakai TOM-1U 11/29/1991 Tomy
American Dream CDS-A7 09/23/1989 C-Dream
American Football: Touchdown Fever KAC-T7 11/11/1988 K. Amusement
Ankoku Shinwa: Yamato Takeru Densetsu TKS-G6 03/24/1989 Tokyo Shoseki
Antarctic Adventure RC804 04/22/1985 Konami
Ao no Senritsu GAT-TIT 07/24/1987 Gakken
Aoki Ookami to Shiroki Mejika: Genchou Hishi KOE-GG 03/25/1993 Koei
Aoki Ookami to Shiroki Mejika: Genghis Khan KOE-GX 04/20/1989 Koei
Appletown Monogatari: Little Computer People SQF-APT 04/03/1987 DOG / Square Soft
Arabian Dream Scheherazade CBF-AS 09/03/1987 Culture Brain
Arctic: Active Rail Playing Game PNF-A9 02/23/1990 Pony Canyon
Argos no Senshi: Hachamecha Daishingeki TCF-AH 04/17/1987 Tecmo
Argus JF-07 04/17/1986 Jaleco
Arkanoid TFC-AN, 10 12/26/1986 Taito
Arkanoid II TFC-ANII 03/08/1988 Taito
Armadillo IGS-9T 08/09/1991 IGS
Armed Dragon Fantasy Villgust 07/30/1993 Angel / Plex
Artelius NBF-AU 11/13/1987 Nichibutsu
Arumana no Kiseki KDS-ARM 08/11/1987 Konami
Asmik-kun Land ASM-YI 12/20/1991 Asmik
Aso Maze 10/28/1988 Taito
ASO: Armored Scrum Object SFX-AO 09/03/1986 SNK Electronics
Aspic: Majaou no Noroi BTC-ASP 03/31/1988 Bothtec
Astro Fang: Super Machine WAV-E1 10/26/1990 A-Wave
Astro Robo SASA HSP-01 08/09/1985 ASCII / Mass Tael
Asumitsu Land 1991 Asmik
Athena SFX-AT 06/05/1987 SNK Electronics
Atlantis no Nazo SUN-ATL-4900 04/17/1986 Sunsoft
Attack Animal Gakuen PNF-AA (R55V5913) 12/26/1987 Pony Canyon
B
Title ID Release Pub/Dev
B-Wings DFC-BW 06/03/1986 Data East
Babel no Tou 16 07/18/1986 Namco
Backgammon FMC-BAG 10/25/1990 Nintendo
Baken Hisshou Gaku: Gate In KAC-3F 05/25/1990 K. Amusement
Bakushou! Ai no Gekijou CDS-IA 12/29/1990 Coconuts
Bakushou! Star Monomane Shitennou PAC-8M 09/14/1990 Pack-In-Video
Bakushou!! Jinsei Gekijou TFC-BZG-5900-23 03/17/1989 Taito
Bakushou!! Jinsei Gekijou 2 TFC-BJ2, 35 03/22/1991 Taito
Bakushou!! Jinsei Gekijou 3 TFC-BJIII-6400-40 12/20/1991 Taito
Bakutoushi Patton-kun SFC-PAT 08/05/1988 Soft Pro International
Ballblazer PNF-BZ 03/04/1988 Activision
Balloon Fight HVC-BF 01/22/1985 Nintendo
Baltron TDF-BT 03/19/1986 Toei Animation
Banana VFR-B1 09/08/1986 Victor Musical
Bananan Ouji no Daibouken 12/20/1991 Takara
Barcode World SUN-BBW-7200 12/18/1992 Sunsoft / Epoch
Bard's Tale II, The: The Destiny Knight PNF-4I (R70V5940) 01/25/1992 Pony Canyon
Bard's Tale, The: Tales of the Unknown PNF-ET (R68V5935) 12/21/1990 Pony Canyon
Baseball HVC-BA 12/07/1983 Nintendo
Baseball FMC-BAS 02/21/1986 Nintendo
Baseball Fighter 07/05/1991 Vap
Baseball Star: Mezase Sankanou SFX-B9 05/19/1989 SNK Electronics
Batman SUN-BAT-6200 12/22/1989 Sunsoft
Batsu & Terii: Makyou no Tetsujin Race USE-BC 07/22/1987 Use
Battle Baseball BAP-1Z 02/19/1993 Banpresto
Battle City NBC-4500, 09 09/09/1985 Namco
Battle Fleet NAM-FBF-5900 06/22/1990 Namco
Battle Formula TEC-5U 09/27/1991 Sunsoft / Tokai Engineering
Battle Rush 11/13/1993 Bandai
Battle Stadium: Senbatsu Pro Yakyuu IGS-X8 12/20/1990 IGS
Battle Storm YZW-9Y 12/21/1991 Party Room 21
Battletoads NCS-8T 12/20/1991 NCS / Masiya
Be-Bop High School: Koukousei Gokuraku Densetsu DFC-EP 03/30/1988 Data East
Best Keiba: Derby Stallion HSP-46 12/21/1991 ASCII
Best Play Baseball Special, The HSP-11 07/15/1988 ASCII
Best Play Pro Yakyuu HSP-11 07/15/1988 ASCII
Best Play Pro Yakyuu '90, The HSP-36 12/13/1990 ASCII
Best Play Pro Yakyuu II, The HSP-33 03/30/1990 ASCII
Best Play Pro Yakyuu Special, The HSP-BS 10/16/1992 ASCII
Big Challenge! Dogfight Spirit JDF-DFS 10/21/1988 Jaleco
Big Challenge! Go! Go! Bowling JDF-GGB 06/23/1989 Jaleco
Big Challenge! Gun Fighter JDF-GNF 03/28/1989 Jaleco
Big Challenge! Judou Senshuken JDF-CJS 08/10/1988 Jaleco
Bikkuri Nekketsu Shin Kiroku! Harukanaru Kin Medal TJC-NK 06/26/1992 Technos Japan
Bikkuriman World: Gekitou Sei Senshi HVC-V3 07/27/1990 Nintendo
Binary Land HFC-BI 12/19/1985 Hudson Soft / Momo
Bio Miracle Bokutte Upa RV102 02/26/1993 Konami
Bio Miracle Bokutte Upa KDS-BOK 04/22/1988 Konami
Bio Senshi Dan: Increaser tono Tatakai JF-14 09/22/1987 Jaleco
Bird Week TFS-BK 06/03/1986 Toemiland / Toshiba EMI / Lenar
Black Bass II, The GAM-22 10/18/1988 Hot-B
Black Bass, The GAM-BO 02/06/1987 Game Arts
Block Set HVC-BL 07/26/1985 Nintendo
Blodia Land: Puzzle Quest TKS-XF 08/11/1990 Tonkin House
Bloody Warriors: Shan-Go no Gyakushuu TDF-94 10/19/1990 Toei Animation
Blue Marlin, The GAM-8N 12/27/1991 Hot-B
Bokosuka Wars HSP-04 12/14/1985 ASCII
Bomber King HFC-BX 08/07/1987 Hudson Soft
Bomberman HFC-BMD 04/24/1990 Hudson Soft
Bomberman HFC-BM 12/19/1985 Hudson Soft / Momo
Bomberman II HFC-2X 06/28/1991 Hudson Soft
Booby Kids NBF-BB 07/10/1987 Nichibutsu
Boulder Dash DFC-XB 03/23/1990 Data East
Breeder SFC-BRE 12/17/1986 Soft Pro International
Bubble Bobble TFD-BUB 10/30/1987 Taito / Taito
Bubble Bobble 2 TFC-BB 03/05/1993 Taito
Bucky O'Hare KDS-1V 01/31/1992 Konami
Buggy Popper DFC-BP 10/08/1986 Data East
Burai Fighter DTF-5F 07/20/1990 Taito / Taxan U.S.A.
BurgerTime 09/23/1988 Data East
BurgerTime 11 11/27/1985 Namco
Business Wars 01/24/1992 Hect
C
Title ID Release Pub/Dev
Cadillac HCT-C5 02/02/1990 Hect
Capcom Barcelona '92 CAP-1N 06/05/1992 Capcom
Captain Ed CBS-ED 08/25/1989 CBS/Sony Group
Captain Saver TFC-CS 09/29/1992 Taito
Captain Silver GTS-CK 12/16/1988 Tokuma Soft / Data East
Captain Tsubasa TCF-TP, 06 04/28/1988 Tecmo
Captain Tsubasa II: Super Striker TCF-T6, 11 07/20/1990 Tecmo
Casino Derby YZW-KD 03/19/1993 Party Room 21
Castle Excellent HSP-05 11/28/1986 ASCII
Castle Quest HFC-V4 05/18/1990 Hudson Soft
Chack 'n Pop 2 05/24/1985 Taito
Challenger HFC-CH 10/15/1985 Hudson Soft / Momo
Championship Bowling ATH-8B 02/08/1991 Athena
Championship Lode Runner HFC-CR 04/17/1985 Hudson Soft
Chaos World NAT-1W 10/25/1991 Natsume
Chester Field: Ankoku Shin e no Chousen VIC-CF 07/30/1987 Vic Tokai
Chibi Maruko-chan: Uki Uki Shopping NAM-FCM-5800 10/04/1991 Namco
Chiisana Obake: Acchi Kocchi Socchi 12/04/1992 Vap
Chikichiki Machine Mou Race 12/25/1991 Atlus
Chip N' Dale's Rescue Rangers CAP-JD 06/08/1990 Capcom
Chip N' Dale's Rescue Rangers 2 12/10/1993 Capcom
Chiteisenku Bazolder 11/15/1991 Sofel
Chiteitairiku Orudola SSD-ORD 03/27/1987 Sunsoft
Chiyonofuji no Ooichou FAC-EJ 12/07/1990 Face
Choplifter JF-08 06/26/1986 Jaleco
Chou Jinrou Senki: Warwolf TFC-W8 06/28/1991 Takara
Chou Wakusei Senki: Metafight TEC-MF 06/17/1988 Sunsoft / Tokai Engineering
Choujikuu Yousai Macross NAM-NMR-4500 12/10/1985 Namco
Choujin Sentai Jetman ANG-OY 12/21/1991 Angel
Choujin: Ultra Baseball CBF-UB 10/27/1989 Culture Brain
Chuka Taisen DTF-CW, 27 09/22/1989 Taito
Chuugoku Janshi Story: Tonpuu NAT-T8 12/23/1989 Natsume
Chuugoku Senseijutsu SAN-CQ 11/29/1988 Jaleco
Circus Charlie SFC-CC 03/04/1986 Soft Pro International / Konami
City Adventure Touch: Mystery of Triangle THF-TU 03/14/1987 Toho
City Connection JF-05 09/27/1985 Jaleco
Cleopatra no Mahou SQF-CLO 07/24/1987 DOG
Clox GTS-CXD 04/19/1991 Tokuma Shoten
Clu Clu Land HVC-CL 11/22/1984 Nintendo
Clu Land: Welcome to New Cluclu Land FMC-CLD 04/28/1992 Nintendo
Cobra Command DFC-CN 10/21/1988 Data East
Cocona World SFL-CCN 04/10/1987 Sofel
Cocoron TKR-8C 05/03/1991 Takeru
Columbus: Ougon no Yoake 11/20/1992 Tomy
Conflict VIC-C3 12/01/1989 Vic Tokai
Contra RC826 02/09/1988 Konami / Konami
Cosmic Epsilon ASM-EO 11/24/1989 Asmik
Cosmic Wars KDS-CJ 08/04/1989 Konami
Cosmo Genesis HSP-06 12/23/1986 ASCII
Cosmo Police Galivan NBF-GV 06/03/1988 Nichibutsu
Crayon Shin-chan: Ora to Poi Poi BA-SHINCHAN 08/27/1993 Bandai
Crazy Climber NBF-CY 12/26/1986 Nichibutsu
Crisis Force RC856 08/27/1991 Konami
Cross Fire KYG-C9 11/02/1990 Kyugo
Curotsukusu 1991 Tokuma Shoten
Cycle Race Roadman: Gekisou!! Nihon Isshuu 4000km TKS-G7 12/17/1988 Tokyo Shoseki
D
Title ID Release Pub/Dev
Dai Kaijuu: Deburas DFC-24 12/21/1990 Data East
Dai Meiro: Meikyuu no Tatsujin EPO-E7 11/30/1990 Epoch
Dai-2-ji Super Robot Taisen BAP-N9 12/19/1991 Banpresto
Daikoukai Jidai KOE-QK 03/15/1991 Koei
Daiku no Gen-san IF-24, TIX-59 11/15/1991 Irem
Daiku no Gen-san 2: Akage no Dan no Gyakushuu IF-29 10/22/1993 Irem
Daisenryaku BTC-DY 10/11/1988 Bothtec
Daiva: Imperial of Nirsartia TFS-DV 12/05/1986 Toemiland / Toshiba EMI
Dandy: Zeuon no Fukkatsu PNF-DAN 10/21/1988 Activision
Dark Lord DFC-25 02/08/1991 Data East
Dash Yarou VIS-5D 06/15/1990 Visco
Datsugoku KAC-P7 06/30/1989 K. Amusement
De-Block ATH-9L 08/09/1991 Athena
Dead Fox CAP-VP 02/23/1990 Capcom
Dead Zone SSD-DZN 11/20/1986 Sunsoft
Deep Dungeon III: Yuushi e no Tabi SQF-UT 05/13/1988 Humming Bird Soft
Deep Dungeon IV: Kuro no Youjutsushi ASM-4D 04/06/1990 Asmik / Humming Bird Soft
Deep Dungeon: Madousenki SQF-DPD 12/19/1986 Humming Bird Soft
Deja Vu: Akumu wa Hotouni Yatte Raita KSC-DG 11/22/1988 Icom Simulations / Kemco
Dengeki Big Bang! VIC-B6 01/27/1989 Vic Tokai
Densen Rundesu 03/06/1992 Takara
Densetsu no Kishi: Elrond NMK-ER 07/15/1988 Jaleco / KK N.M.K.
Derby Stallion: Zenkokuban HSP-46 08/29/1992 ASCII
Devil Man NAM-DM-5500 04/25/1989 Namco
Devil World HVC-DD 10/05/1984 Nintendo
Dezaemon: Desiger Yousei Soft 09/13/1991 Athena
Die Hard PAC-57 07/19/1991 Pack-In-Video
Dig Dug 07/20/1990 Namco
Dig Dug NDD-4500, 06 06/04/1985 Namco
Dig Dug II 14 04/18/1986 Namco
Dig Dug II 08/31/1990 Namco
Dirty Pair: Project Eden BAN-DPR 03/28/1987 Bandai
Doki! Doki! Yuuenchi: Crazyland Daisakusen VAP-VO 08/09/1991 Vap / Vap
Dokuganryuu Masamune NAM-DG-5500 04/05/1988 Namco
Don Doko Don TFC-DD 03/09/1990 Taito
Don Doko Don 2 41 01/31/1992 Taito
Donald Duck KSC-WS 09/22/1988 Kemco / Kemco
Donald Land DFC-DX 01/29/1988 Data East
Donkey Kong HVC-DK 07/15/1983 Nintendo
Donkey Kong FMC-DKD 04/08/1988 Nintendo
Donkey Kong 3 HVC-DT 07/04/1984 Nintendo
Donkey Kong Jr. FMC-JRD 07/19/1988 Nintendo
Donkey Kong Jr. HVC-JR 07/15/1983 Nintendo
Donkey Kong Jr. / Jr. Sansuu Lesson HVC-SL 1983 Sharp
Donkey Kong Jr. no Sansuu Asobi HVC-CA 12/12/1983 Nintendo
Door Door EFC-DR 07/18/1985 Enix
Doraemon HFC-DO 12/12/1986 Hudson Soft
Doraemon: Gigazombie no Gyakushuu EPO-E5 09/14/1990 Epoch
Doremikko KDS-DRE, RJ250 12/04/1987 Konami
Double Dragon TJC-WD 04/08/1988 Technos Japan
Double Dragon II: The Revenge TJC-W2 12/22/1989 Technos Japan
Double Dragon III: The Rosetta Stone TJC-ZW 02/22/1991 Technos Japan
Double Moon Densetsu NCS-1T 10/30/1992 NCS / Masiya
Dough Boy KSC-DB 12/11/1985 Kemco / Synapse
Downtown Nekketsu Koushinkyoku: Soreyuke Daiundoukai TJC-UH 10/12/1990 Technos Japan
Downtown Nekketsu Monogatari TJC-DN 04/25/1989 Technos Japan
Downtown Special: Kunio-kun no Jidaigeki Dayo Zenin Shuugou! TJC-J6 07/26/1991 Technos Japan
Dr. Chaos 06/19/1987 Pony Canyon
Dr. Chaos: Jigoku no Tobira PNF-DRC 06/19/1987 Pony Canyon
Dr. Mario HVC-VU 07/27/1990 Nintendo
Dragon Ball 3: Gokuu Den BA-DB3 10/27/1989 Bandai
Dragon Ball Z Gaiden: Saiyajin Zetsumetsu Keikaku BA-DBZ4 08/06/1993 Bandai
Dragon Ball Z II: Gekishin Freeza!! BA-DBZ2 08/10/1991 Bandai
Dragon Ball Z III: Ressen Jinzou Ningen BA-DBZ3 08/07/1992 Bandai
Dragon Ball Z: Gekitou Tenkaichi Budoukai 12/29/1992 Bandai
Dragon Ball Z: Kyoushuu! Saiyajin BA-DBZ 10/27/1990 Bandai
Dragon Ball: Dai Maou Fukkatsu BA-DB2 08/12/1988 Bandai
Dragon Ball: Shen Long no Nazo BA-DRA 11/27/1986 Bandai
Dragon Buster NAM-DB-4900 01/07/1987 Namco
Dragon Buster II: Yami no Fuuin NAM-DBII-5200 04/27/1989 Namco
Dragon Fighter TCC-1D 08/10/1990 Towa Chiki
Dragon Ninja NAM-DN-5800 07/14/1989 Namco
Dragon Quest EFC-DQ 05/27/1986 Enix
Dragon Quest II: Akuryou no Kamigami EFC-D2 01/26/1987 Enix
Dragon Quest III: Soshite Densetsu e... EFC-D3 02/10/1988 Enix
Dragon Quest IV: Michibikareshi Mono-tachi EFC-D4 02/11/1990 Enix
Dragon Scroll: Yomigaerishi Maryuu KON-RC823 12/04/1987 Konami
Dragon Slayer IV: Drasle Family NAM-DS4-4900 07/17/1987 Namco
Dragon Spirit: Aratanaru Densetsu NAM-DS-5200 04/14/1989 Namco
Dragon Unit ATH-ZX 02/27/1990 Athena
Dragon Wars KSC-Z9 08/09/1991 Kemco
Dragon's Lair ESF-IP 09/20/1991 Epic/Sony Records
Dragons of Flame, Advanced Dungeons & Dragons PNF-OF 02/21/1992 Pony Canyon
Dream Master NAM-FPZ-5800 09/22/1992 Namco / Prism Zone
Druid: Kyoufu no Tobira JFD-DRD 03/03/1988 Jaleco
Duck Hunt HVC-DH 04/21/1984 Nintendo
Duck Tales 2 CAP-DW 04/23/1993 Capcom
Dungeon & Magic: Sword of the Element NAT-DM 11/10/1989 Natsume
Dungeon Kid BTC-7D 08/31/1990 Quest
Dynamite Batman SUN-DBT-6500 12/20/1991 Sunsoft
Dynamite Bowl TFS-DL 05/24/1987 Toemiland
E
Title ID Release Pub/Dev
Egger Land: Meikyuu no Fukkatsu HAL-EG 08/09/1988 HAL Laboratories
Eggerland HAL-EGL 01/29/1987 HAL Laboratory
Eggerland: Souzou heno Tabidachi 08/20/1988 HAL Laboratory
Egypt HUM-E9 05/31/1991 Human / Human Creative
Electrician KSC-ELC 12/26/1986 Kemco
Elevator Action TF-4900, 04 06/28/1985 Taito
Elysion TKS-G4 04/28/1988 Tokyo Shoseki
Emo Yan no 10 Bai Pro Yakyuu HTC-IB 12/19/1989 Hect
Erika to Satoru no Yume Bouken NAM-YB-4900 09/27/1988 Namco
Erunaaku no Zaihou TCC-EL 08/10/1987 Towa Chiki
Esper Bouken Tai JF-15 10/13/1987 Jaleco
Esper Dream KDS-ESP 02/20/1987 Konami
Esper Dream 2: Aratanaru Tatakai RC861 06/26/1992 Konami
Excitebike HVC-EB 11/30/1984 Nintendo
Exciting Baseball KDS-EBS 12/08/1987 Konami
Exciting Basket KDS-EKB 07/24/1987 Konami
Exciting Billiard KDS-EKS 06/26/1987 Konami
Exciting Boxing RC250 12/16/1987 Konami
Exciting Rally VRE-E2 04/24/1992 Kaken
Exciting Soccer: Konami Cup KDS-ESC 02/16/1988 Konami
Exed Exes GTS-EE 11/21/1985 Tokuma Shoten / Capcom
Exerion JF-01 02/11/1985 Jaleco
F
Title ID Release Pub/Dev
F-1 Sensation KDS-FE 01/29/1993 Konami
F1 Circus NBF-7F 02/07/1992 Nichibutsu
F1 Race HVC-FR 11/02/1984 Nintendo
Fairytale SFC-FYT 04/28/1989 Soft Pro International
Falsion KDS-FAL 10/21/1987 Konami
Famicom Grand Prix II: 3D Hot Rally FSC-TDRE 04/14/1988 Nintendo
Famicom Grand Prix: F1 Race FSC-FRGE 10/30/1987 Nintendo
Famicom Igo Nyumon 11/29/1991 I'Max
Famicom Jump II: Saikyou no 7 Nin BA-FJ2 12/02/1991 Bandai
Famicom Jump: Eiyuu Retsuden BA-FJ 02/15/1989 Bandai
Famicom Meijin Sen SFX-MQ 09/02/1988 CNK
Famicom Mukashi Banashi Shin Onigashima Kouhen FMC-ON1 09/30/1987 Nintendo
Famicom Mukashi Banashi Shin Onigashima Zenpen FMC-ON2 09/04/1987 Nintendo
Famicom Mukashi Banashi Yuuyuuki Kouhen FMC-UU1 11/14/1989 Nintendo
Famicom Mukashi Banashi Yuuyuuki Zenpen FMC-UU2 10/14/1989 Nintendo
Famicom Shogi: Ryuousen 02/15/1991 I'Max
Famicom Tanteikurabu II: Ushiro ni Tatsu Shoujo Kouhen FMC-TC3 06/30/1989 Nintendo
Famicom Tanteikurabu II: Ushiro ni Tatsu Shoujo Zenpen FMC-TC4 05/23/1989 Nintendo
Famicom Tanteikurabu: Kieta Koukeisha Kouhen FMC-TC1 06/14/1988 Nintendo
Famicom Tanteikurabu: Kieta Koukeisha Zenpen FMC-TC2 1988 Nintendo
Famicom Wars HVC-FW 08/12/1988 Nintendo / Intelligent Systems
Famicom Yakyuu Ban EPO-EY 12/15/1989 Epoch
Family BASIC HVC-BS 06/21/1984 Nintendo
Family BASIC v3.0 HVC-VT 02/21/1985 Nintendo / Sharp
Family Block ATH-4T 04/12/1991 Athena
Family Boxing NAM-FB-4900 06/19/1987 Namco
Family Circuit NAM-FC-3900 01/06/1988 Namco
Family Circuit '91 NAM-FC91-7800 07/19/1991 Namco
Family Composer TKS-FC0 10/30/1987 Tokuma Shoten
Family Jockey NAM-FJ-3900 04/24/1987 Namco
Family Mahjong NAM-FM-3900 08/11/1987 Namco
Family Mahjong II: Shanghai e no Michi NAM-FMII-4900 11/25/1988 Namco
Family Pinball NAM-FP-4900 03/24/1989 Namco / Artman
Family Quiz: 4-nin wa Rival ATH-FQ 11/16/1988 Athena
Family Tennis NAM-FT-3900 12/11/1987 Namco
Family Trainer 1: Athletic World 1 11/12/1986 Bandai
Family Trainer 2: Running Stadium 2 12/23/1986 Bandai
Family Trainer 3: Aerobics Studio 3 02/26/1987 Bandai
Family Trainer 4: Jogging Race 4 05/28/1987 Bandai
Family Trainer 5: Meiro Daisakusen 5 07/31/1987 Bandai
Family Trainer 7: Famitre Daiundoukai 7 11/27/1987 Bandai
Family Trainer 8: Totsugeki! Fuun Takeshijou 8 12/28/1987 Bandai
Family Trainer 9: Totsugeki! Fuun Takeshijou 2 9 12/20/1988 Bandai
Family Trainer: Manhattan Police 6 08/31/1987 Bandai
Family Trainer: Rairai Kyonsis: Baby Kyonsi no Amida Daibouken 10 01/26/1988 Bandai
Famista '89: Kaimaku Ban!! NAM-FS89-4900 07/28/1989 Namco
Famista '90 NAM-F90-5800 12/19/1989 Namco
Famista '91 NAM-F91-4900 12/21/1990 Namco
Famista '92 NAM-F92-5000 12/20/1991 Namco
Famista '93 NAM-F93-4900 12/22/1992 Namco
Famista '94 NAM-F94-3900 12/01/1993 Namco
Fantasy Zone SUN-FZ-5300 07/20/1987 Sunsoft
Fantasy Zone II: Opa-Opa no Namida SUN-FZII-5500 12/20/1988 Sunsoft
Faria: Fuuin no Tsurugi HSS-FA 07/21/1989 Hi-Score Media Work
Faxanadu HFC-FX 11/16/1987 Hudson Soft
FC Genjin: Friendthropus Computerurus HFC-F3 07/30/1993 Hudson Soft
Ferrari Grand Prix Challenge CDS-FS 11/13/1992 Coconuts / C-Dream
Field Combat JF-04 07/09/1985 Jaleco
Fighting Golf SFX-FI 03/24/1988 SNK Electronics
Fighting Road TDF-FG 12/13/1988 Toei Animation
Final Fantasy SQF-FF 12/18/1987 Square Soft
Final Fantasy I & II SQF-FO 02/27/1994 Square Soft
Final Fantasy II SQF-FY 12/17/1988 Square Soft
Final Fantasy III SQF-FC 04/27/1990 Square Soft
Final Lap NAM-FL-5200 08/12/1988 Namco
Final Mission NAT-FV 06/22/1990 Natsume
Fire Bam HAL-FBM 02/01/1988 HAL Laboratory
Fire Emblem Gaiden HVC-2I 03/14/1992 Nintendo
Fire Emblem: Ankokuryuu to Hikari no Ken HVC-VX 04/20/1990 Nintendo
Fire Rock USE-FRC 06/20/1988 Use
Flappy dBF-FL 06/14/1985 dB-Soft
Fleet Commander HSP-10 03/29/1988 ASCII
Flintstones: The Rescue of Dino & Hoppy, The TFC-FS 08/07/1992 Taito
Flipull: An Exciting Cube Game TFC-FP 12/15/1989 Taito
Flying Hero 02/17/1989 Epic/Sony Records
Formation Z JF-02 04/04/1985 Jaleco
Fraing Hero ESF-FZ 02/17/1989 CBS/Sony Group
Front Line 3 08/01/1985 Taito
Fudou Myouou Den TFC-FM, 17 03/29/1988 Taito
Fushigi no Blobby DCE-OV 11/29/1990 Jaleco / Absolute
Fushigi no Umi no Nadia THF-FD 03/15/1991 Toho
Fuun Shourinji JFD-FSH 04/17/1987 Jaleco
Fuun Shourinji: Ankoku no Maou JFD-SAM 04/22/1988 Jaleco
Fuzzical Fighter SEI-1E 05/17/1991 Sigma
G
Title ID Release Pub/Dev
Galaga NGG-4500, 05 02/15/1985 Namco
Galaga 06/22/1990 Namco
Galaxian NGX-4500, 01 09/07/1984 Namco / Namco
Galaxian 07/20/1990 Namco
Galaxy Odyssey IMA-GIE 11/06/1986 Imagine
Gall Force: Eternal Story HAL-GAL 11/19/1986 HAL Laboratory
Gambler Jiko Chuushinha ASM-GJ 11/11/1988 Asmik
Gambler Jiko Chuushinha 2 ASM-2J 12/07/1990 Asmik
Game Party 07/27/1990 Coconuts / C-Dream
Game Tengoku SFL-GTG 12/12/1987 Sofel
Ganbare Goemon 2 RC833 01/04/1989 Konami
Ganbare Goemon Gaiden 2: Tenka no Zaihou RC857 01/03/1992 Konami
Ganbare Goemon Gaiden: Keita Ougon Kiseru RC840 01/05/1990 Konami
Ganbare Goemon! Karakuri Douchuu RC815 07/30/1986 Konami
Ganbare Pennant Race! RC834 02/28/1989 Konami
Ganso Saiyuuki Super Monkey Daibouken VAP-GS 11/21/1986 Vap
GeGeGe no Kitarou 2: Youkai Gundan no Chousen BA-ONI2 12/22/1987 Bandai
GeGeGe no Kitarou: Youkai Daimakyou BA-GE 04/17/1986 Bandai
Geimos HSP-02 08/28/1985 ASCII / Wixel
Gekikame Ninja Den KDS-GN 05/12/1989 Konami
Gekitotsu Yonku Battle IF-15 11/17/1989 Irem / Irem
Gekitou Puroresu!! Toukon Densetsu TCF-PZ 09/01/1989 Tecmo
Gekitou Stadium!! TCF-EF, 09 12/15/1989 Tecmo
Genpei Touma Den: Computer Boardgame NAM-GT-4900 10/21/1988 Namco
Getsufuu Maden RC819 07/07/1987 Konami
Ghostbusters GTS-GB 09/22/1986 Tokuma Soft
Gimmi a Break: Shijou Saikyou no Quiz Ou Ketteisen YZW-GY 12/13/1991 Party Room 21 / TBS
Gimmi a Break: Shijou Saikyou no Quiz Ou Ketteisen 2 YZW-QP 08/28/1992 Party Room 21
Gimmick! SUN-GMK-6200 01/31/1992 Sunsoft
Ginga Eiyuu Densetsu KSC-GE 12/21/1988 Kemco
Ginga no Sannin HVC-GT 12/15/1987 Nintendo
Goal!! 09/25/1992 Jaleco
God Slayer: Haruka Tenku no Sonata SFX-G8 04/13/1990 SNK Electronics
Godzilla THF-GZ 12/09/1988 Toho
Golf HVC-GF 05/01/1984 Nintendo
Golf FMC-GLF 02/21/1986 Nintendo
Golf '92, The GO1-OO 07/03/1992 GO.1
Golf Club Birdie Rush DFC-GH 12/09/1987 Data East
Golf Grand Slam HCT-7G 01/31/1991 Hect
Golf Ko Open TFC-GO, 26 11/25/1989 Taito
Golf: Japan Course FSC-GSJE 1987 Nintendo
Golf: Japan Course FSC-GFJE 02/21/1987 Nintendo
Golf: US Course FSC-GSUE 1987 Nintendo
Golf: US Course FSC-GFUE 06/14/1987 Nintendo
Golgo 13: Dai 1 Shou: Kamigami no Tasogare VIC-G3 03/26/1988 Vic Tokai
Golgo 13: Dai 2 Shou: Riddle of Icarus VIC-M4 07/27/1990 Vic Tokai
Gomoku Narabe Renju HVC-GO 08/27/1983 Nintendo
Goonies 2: Fratelli Saigo no Chousen RC818 03/18/1987 Konami
Goonies, The RC809 02/21/1986 Konami
Goonies, The KDS-GNS 04/08/1988 Konami / Konami
Gorby no Pipeline Daisakusen GTS-4G 04/12/1991 Tokuma Soft
Gorilla Man, The YZW-GR 04/28/1993 Party Room 21 / Party Tap
Gozonji: Yaji Kita Chin Douchuu HAL-YJ 11/07/1989 HAL Laboratories
Gradius RC810 04/25/1986 Konami
Gradius II RC832 12/16/1988 Konami / Konami
Grand Master VRE-IE 02/26/1991 Varie
Great Battle Cyber BAP-GC 12/25/1992 Banpresto
Great Boxing: Rush Up VIS-5E 12/07/1990 Visco
Great Deal HCT-79 10/25/1991 Hect
Great Tank SFX-TV 07/29/1988 SNK Electronics
Green Beret KDS-GRN 04/10/1987 Konami
Gremlins 2: Shinshu Tanjou SUN-GRM-6500 12/14/1990 Sunsoft
Guardic Gaiden IF-08 02/05/1987 Irem
Guevara SFX-GQ 12/26/1988 SNK Electronics
Gun Hed: Arutanaru Tatakai VRE-R3 04/13/1990 Varie
Gun Nac TKS-XG 10/05/1990 Tonkin House
Gun-Dec SAC-9G 04/26/1991 Sammy
Gun.Smoke CAP-GUN 01/27/1988 Capcom
Gunsight KDS-8G 03/15/1991 Konami
Gyro HVC-GY 08/13/1985 Nintendo
Gyrodine TFC-GD, 06 03/13/1986 Taito
Gyruss KDS-GRS 11/18/1988 Konami
Gyuwanburaa Jikochuushinha 2 12/07/1990 ASCII
H
Title ID Release Pub/Dev
Hacker: Magma Project 08/10/1989 Tokuma Shoten
Haja no Fuuin HSP-08 10/23/1987 ASCII
Halley Wars TFD-HAL 01/14/1989 Taito
Hana no Star Kaidou VFR-H1-02 03/17/1987 Victor Musical
Hanjuku Hero SQF-HJ 12/02/1988 Square Soft
Hao-kun no Fushigina Tabi 1987 Sukuuea
Happy Birthday Bugs KSC-H8 08/03/1990 Kemco
Hatris BPS-JZ 07/06/1990 Bullet-Proof Software
Hayauchi Super Igo NAM-X79-5900 03/03/1989 Namco
Heavy Barrel DFC-XH 03/02/1990 Data East
Hebereke SUN-HEB-6200 09/20/1991 Sunsoft
Hector '87 HFC-HH 07/16/1987 Hudson Soft
Heisei Tensai Bakabon NAM-FTB-5800 12/06/1991 Namco
Hello Kitty no Ohanabatake 12/11/1992 Character Soft
Hello Kitty World CTS-HW 03/27/1992 Character Soft
Herakles no Eikou II: Titan no Metsubou DFC-2H 12/23/1989 Data East
Herakles no Eikou: Toujin Makyouden DFC-HE 06/12/1987 Data East
Heroes of the Lance, Advanced Dungeons & Dragons PNF-LQ 03/08/1991 Pony Canyon
Hi no Tori: Houou-hen: Gaou no Bouken RC817 01/04/1987 Konami
Higemaru Makaijima: Nanatsu no Shima Daibouken CAP-MZ 04/14/1987 Capcom
Highway Star SQF-HI 08/07/1987 Square Soft
Hikari no Senshi Photon: The Ultimate Game on Planet Earth TFC-PH 08/28/1987 Takara
Hikari Shinwa: Palutena no Kagami FMC-PTM 12/19/1986 Nintendo
Hikaru Genji Roller Panic PNF-GEN 03/20/1989 Pony Canyon
Hillsfar, Advanced Dungeons & Dragons PNF-QQ 03/21/1991 Pony Canyon
Hirake! Ponkikki TFC-PK 04/17/1992 Takara
Hiryuu no Ken II: Dragon no Tsubasa CBF-H2 07/29/1988 Culture Brain
Hiryuu no Ken III: 5 Nin no Ryuu Senshi CBF-3H 07/06/1990 Culture Brain
Hiryuu no Ken Special: Fighting Wars CBF-4N 06/21/1991 Culture Brain
Hiryuu no Ken: Ougi no Sho NFC-HR 02/14/1987 Culture Brain
Hissatsu Doujou Yaburi SEI-1A 07/18/1989 Sigma
Hissatsu Shigoto Nin BAP-X7 12/15/1990 Banpresto
Hitler no Fukkatsu: Top Secret CAP-HF 07/20/1988 Capcom
Hogan's Alley HVC-HA 06/12/1984 Nintendo
Hokkaidou Rensa Satsujin: Okhotsu ni Shoyu HSP-07 06/27/1987 Login Soft
Hokuto no Ken TDF-HK 08/10/1986 Toei Animation
Hokuto no Ken 2: Seikimatsu Kyuuseishu Densetsu TDF-HO 04/17/1987 Toei Animation
Hokuto no Ken 3: Shinseiki Souzou: Seiken Retsuden TDF-K3 10/19/1989 Toei Animation
Hokuto no Ken 4: Shichisei Hakenden: Hokuto Shinken no Kanata e TDF-97 03/29/1991 Toei Animation
Holy Diver IF-12 04/28/1989 Irem
Home Run Nighter '90: The Pennant League!! DFC-YP 07/24/1990 Data East
Home Run Nighter: Pennant League!! DFC-YQ 03/31/1989 Data East
Hon Shougi: Naitou 9 Dan Shougi Hiden KKS-SF (01) 08/10/1985 Seta
Hong Kong GTS-HKD 1990 Tokuma Shoten
Honmei (?) 1989 Nichibutsu
Honoo no Toukyuuji: Dodge Danpei SUN-DOD-6500 03/28/1992 Sunsoft
Honoo no Toukyuuji: Dodge Danpei 2 SUN-DD2-6800 03/26/1993 Sunsoft
Hook 03/27/1992 Epic/Sony Records
Hoshi no Kirby: Yume no Izumi no Monogatari HVC-KI 03/23/1993 Nintendo
Hoshi o Miru Hito GAM-HM-02 10/27/1987 Hot-B / Game Arts
Hostages: The Embassy Mission KSC-HZ 12/01/1989 Kemco
Hototogisu IF-10, TIX-Z1 08/19/1988 Irem
Hottaaman no Chitei Tanken USE-HC 12/06/1986 Use
Hudson Hawk 12/27/1991 Epic/Sony Records
Hyakki Yagyou USE-HG 02/23/1989 Use
Hyaku no Sekai no Monogatari ASK-71 08/09/1991 ASK
Hydlide 3: Yami Kara no Houmonsha NAM-HL3-6900 02/17/1989 Namco
Hydlide Special TFS-HS 03/18/1986 Toemiland / Toshiba EMI
Hyokkori Hyoutanjima: Nazo no Kaizokusen SHI-HV 04/25/1992 Yutaka
Hyper Olympic RC800 06/21/1985 Konami
Hyper Sports KON-RC806 09/27/1985 Konami
I
Title ID Release Pub/Dev
I am a Teacher: Super Mario Seta ROY-ISM 08/27/1986 Royal
I am a Teacher: Teami no Kiso ROY-ITK 09/26/1986 Royal
I Love Softball CDS-S6 12/19/1989 C-Dream
Ice Climber FMC-ICD 11/18/1988 Nintendo
Ice Climber HVC-IC 01/30/1985 Nintendo
Ice Hockey FMC-ICE 01/21/1988 Nintendo
Ide Yousuke Meijin no Jissen Mahjong CAP-IM 09/24/1987 Capcom
Ide Yousuke Meijin no Jissen Mahjong II CAP-2Q 02/22/1991 Capcom
Idol Hakkenden TCC-I8 09/14/1989 Towa Chiki
Igo Meikan 01/10/1990 Hect
Igo Shinan '91 HCT-9A 07/05/1991 Hect
Igo-Shinan HCT-ID 07/14/1989 Hect
Igo-Shinan '92 HCT-53 03/10/1992 Hect
Igo-Shinan '93 11/27/1992 Hect
Igo-Shinan '94 HCT-IR 12/17/1993 Hect
Igo: Kyuroban Taikyoku BPS-IG 08/11/1987 Bullet-Proof Software
Igo: Kyuroban Taikyoku 04/14/1986 Bullet Proof Software
Ikari KAC-IK 11/26/1986 SNK Electronics
Ikari II: Dogosoken KAC-DS 04/16/1988 K. Amusement
Ikari Three KAC-3D 03/16/1990 SNK Electronics
Ike Ike! Nekketsu Hockey-bu: Subette Koronde Dairantou TJC-I3 02/07/1992 Technos Japan
Ikinari Musician TKS-G1 03/05/1987 Tokyo Shoseki
Ikki SUN-RIK-4900 11/28/1985 Sunsoft
Image Fight IF-14 03/16/1990 Irem
Indora no Hikari KSC-IN 10/20/1987 Kemco
Insector X TFC-IS 09/21/1990 Taito
Isaki Shuugorou no Keiba Hisshou Gaku IMA-EK 03/30/1990 Imagineer
Ishidou HIR-ISO 12/07/1990 Hiro
Ishin no Arashi KOE-XK 09/15/1990 Koei
Itadaki Street: Watashi no Mise ni Yottette HSP-35 03/21/1991 ASCII / Login Soft
J
Title ID Release Pub/Dev
J-League Fighting Soccer: The King of Ace Strikers IGS-JS 06/19/1993 IGS
J-League Super Top Players 04/22/1994 Bandai
J.League Winning Goal HVC-W3 05/27/1994 Electronic Arts
Jackie Chan HFC-V5 01/25/1991 Hudson Soft
Jajamaru Gekimaden: Maboroshi no Kinmajou JF-27 05/29/1990 Jaleco
Jajamaru Ninpouchou JF-22 03/28/1989 Jaleco
Jajamaru no Daibouken JF-09 08/22/1986 Jaleco
Jaman Tanteidan: Maringumi Maruhi Jigoma Sousa File 11/29/1988 Bandai
Jangou 08/30/1990 Victor Musical
Janken Disk Jou 12/22/1992 Tokuma Shoten
Jarinko Chie: Bakudan Musume no Shiawase Sagashi KON-RC828 07/15/1988 Konami
Jekyll Hakase no Houma ga Toki THF-TK 04/08/1988 Toho
Jesus: Kyoufu no Bio Monster KIN-GP 03/17/1989 King Records
Jetsons: Cogswell's Caper, The TFC-JS 04/23/1993 Taito
Jigoku Gokuraku Maru PAC-9Z 12/21/1990 Pack-In-Video
Jikaishounen Met Mag 07/03/1987 DOG
Jikuu Yuuden: Debias NAM-DE-4900 11/27/1987 Namco
JJ Tobidase Daisakusen Part 2 SQF-JJ 12/07/1987 Square Soft
Jongbou KAC-JB 07/18/1987 K. Amusement
Joust HAL-JU 10/30/1987 Atari / HAL Laboratories
Joy Mech Fight HVC-JM 05/21/1993 Nintendo
JuJu Densetsu DTF-5J 07/19/1991 Taito
Jumbo Ozaki no Hole in One Professional HAL-JO 02/01/1988 K. Amusement
Jumpin' Kid: Jack to Mame no Ki Monogatari ASM-J9 12/19/1990 Asmik
Juouki 07/20/1990 Asmik
Just Breed EFC-I5 12/15/1992 Enix
Juuryoku Soukou Metal Storm IF-21, TIX-4M 04/24/1992 Irem
Juvei Quest NAM-FJQ-7800 01/04/1991 Namco
K
Title ID Release Pub/Dev
Kabushiki Doujou Jissenhen 05/02/1989 Hect
Kaettekita Mario Bros. 11/30/1988 Nintendo
Kaettekita! Gunjin Shougi: Nanya Sore!? SFL-NS 05/26/1989 Sofel
Kage no Densetsu NAT-JL 03/18/1986 Natsume
Kagerou Densetsu PIX-XA-01 05/11/1990 Pixel
Kaguya Hime Densetsu VFR-K1-06 12/16/1988 Victor Musical
Kaijuu Monogatari NAM-KM-5500 11/18/1988 Namco / Birthday
Kaiketsu Yanchamaru IF-07 10/02/1987 Irem
Kaiketsu Yanchamaru 2: Karakuri Land IF-22 08/30/1991 Irem
Kaiketsu Yanchamaru 3: Taiketsu! Zouringen IF-28 03/30/1993 Irem
Kakefu-kun no Jump Tengoku: Speed Jigoku VIC-KX 07/22/1988 Vic Tokai
Kame no Ongaeshi: Urashima Densetsu HFC-KO 08/26/1988 Hudson Soft
Kamen no Ninja: Akakage TDF-AK 05/20/1988 Toei Animation / Shouei System
Kamen no Ninja: Hanamaru CAP-JE 03/16/1990 Capcom
Kamen Rider Black: Taiketsu Shadow Moon BAN-BLA 04/15/1988 Bandai
Kamen Rider Club: Gekitotsu Shocker Land BA-KAMEN 02/03/1988 Bandai / Ishimori Pro
Kamen Rider SD: Guranshokkaa no Yabou ANG-KA 01/22/1993 Angel / Toei Animation
Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi SUN-TKR-4900 07/03/1986 Sunsoft
Karakuri Kengouden: Musashi Road: Karakuribito Hashiru! SHI-98 10/05/1991 Yutaka / Mind
Karaoke Studio 07/30/1987 Bandai
Karaoke Studio: Top Hits 20, Vol. 1 10/28/1987 Bandai
Karaoke Studio: Top Hits 20, Vol. 2 02/18/1988 Bandai
Karate Champ 07/22/1988 Data East
Karateka SFC-KR 12/05/1985 Soft Pro International / Broderbund
Karnov NAM-KA-4900 12/18/1987 Namco / Data East
Katsuba Densetsu 04/20/1990 Nichibutsu
Katte ni Shirokuma: Mori wo Sukue no Maki 12/15/1989 CBS/Sony
Kattobi! Warabe Ko 1989 Pack-In-Video
Kawa no Nushi Tsuri PAC-7K 08/10/1990 Pack-In-Video
Keiba Simulation: Honmei NBF-KH, 08 04/28/1989 Nichibutsu
Keisan Game: Sansu 5-6nen 10/30/1986 Tokyo Shoseki
Keisan Game: Sansu Ichinen 04/25/1986 Tokyo Shoseki
Kekkyoku Nankyoku Daibouken RC804 04/22/1985 Konami
Kero Kero Keroppi no Daibouken CTS-ZI 03/29/1991 Sanrio / Character Soft
Kerokerokeroppi no Daibouken 2: Donuts Ike ha Oosawagi! 02/19/1993 Sanrio / Character Soft
Keroppi to Keroriinu no Splash Bomb! CTS-SY 12/01/1993 Sanrio / Character Soft
Ki no Bouken: The Quest of Ki NAM-QK-3900 07/22/1988 Namco
Kick and Run 09/13/1988 Taito
Kick Challenger: Air Foot Yasai no Kuni no Ashisenshi VAP-AFT 11/20/1987 Vap
Kiddy Sun in Fantasia 1987 Eratech / Hudson Soft
Kidou Senshi Z Gundam: Hot Scramble BA-ZG 08/28/1986 Bandai / Soutsu Agency
Kieta Princess IMA-KIE 12/20/1986 Wave Jack / Imagineer
Kiki Kaikai: Dotou Hen TFD-KIK 08/28/1987 Taito
Kineko Vol. II: : Kinetic Connection: The Monitor Puzzle IFD-KI2 1987 Irem
Kineko: Kinetic Connection: The Monitor Puzzle IFD-KIN 11/28/1986 Irem
King Kong 2: Ikari no Megaton Punch RC816 12/18/1986 Konami
King of Kings NAM-KK-5900 12/09/1988 Namco
King's Knight SQF-KG 09/18/1986 Square Soft / Workss
Kinnikuman: Kinniku Ookurai Soudatsusen BAN-KNM 05/01/1987 Bandai
Kinnikuman: MUSCLE Tag Match BA-KIN 11/08/1985 Bandai / Toei Animation
Kiteretsu Daihyakka EPO-KT 02/23/1990 Epoch
Klax HFC-V6 12/14/1990 Hudson Soft / Atari
Knight Lore JFD-KLM 12/19/1986 Jaleco
Knight Move FMC-KMV 06/05/1990 Nintendo
Knight Rider PAC-NR 09/30/1988 Pack-In-Video
Kochi 12/23/1989 Natsume
Konami Ice Hockey KDS-HOC 07/22/1988 Konami
Konami Tennis KDS-TNI 08/19/1988 Konami
Konami Wai Wai World RC825 01/14/1988 Konami
Konamic Sports in Seoul KDS-F2 09/16/1989 Konami
Koneko Mongatari: The Adventures of Chatran PNF-KOM 1986 Pony Canyon
Koushien KAC-KQ 10/06/1989 K. Amusement
Kujaku Ou PNF-KZ (R58V5916) 09/21/1988 Pony Canyon
Kujaku Ou 2 PNF-QW 08/21/1990 Pony Canyon
Kung Fu HVC-KF 06/21/1985 Nintendo / Irem
Kunio-kun no Nekketsu Soccer League TJC-NV 04/23/1993 Technos Japan
Kurogane Hiroshi no Yosou Daisuki! Kachiuma Densetsu NBF-R7 04/20/1990 Nichibutsu
Kyattou Ninden Teyandee TCF-Y8 07/19/1991 Tecmo
Kyonshiizu 2 TFC-KR-5500-12 09/25/1987 Taito
Kyorochan Land HR-4C 12/11/1992 Hiro / Triffix
Kyouryuu Sentai Juu Ranger ANG-JF 11/06/1992 Angel / Toei Animation
Kyuukyoku Harikiri Koushien TFC-KHK-6900-42 03/19/1992 Taito
Kyuukyoku Harikiri Stadium TFC-KHS-5500-18 06/28/1988 Taito
Kyuukyoku Harikiri Stadium '88 18 12/16/1988 Taito
Kyuukyoku Harikiri Stadium III TFC-KH 03/01/1991 Taito
Kyuukyoku Harikiri Stadium: Heisei Gannen Ban TFC-KHH-6800-25 07/21/1989 Taito
Kyuukyoku Tiger CBS-QT 08/04/1989 CBS/Sony / Taito
L
Title ID Release Pub/Dev
L'Empereur KOE-QV 05/23/1991 Koei
Labyrinth GTS-LA 01/07/1987 Tokuma Soft
Lagrange Point KON-RC851 04/26/1991 Konami
Last Armageddon SHI-LT 11/10/1990 Yutaka / Braingrey-Mind
Law of the West PNF-LW (R53V5907) 03/06/1987 Pony Canyon / Accolade
Layla dBF-LY 12/20/1986 dB-Soft
Legend of Kage, The TFC-KD, 07 04/18/1986 Taito
Legend of Zelda 2, The FMC-LNK 01/14/1987 Nintendo
Little Magic DFC-LG 09/14/1990 Data East
Little Mermaid: Ningyo Hime CAP-3U 07/19/1991 Capcom
Lode Runner HFC-LR 07/31/1984 Hudson Soft / Broderbund
Lord of King, The JF-25 12/21/1989 Jaleco
Lost Word of Jenny TFC-JN 03/25/1987 Takara
Lot Lot GTS-LL 12/21/1985 Tokuma Shoten / Irem
Lunar Ball PNF-LB 12/05/1985 Pony Canyon / AII
Lupin Sansei: Pandora no Isan NAM-LP-3900 11/06/1987 Namco
Lutter ATH-LTD 11/24/1989 Athena
M
Title ID Release Pub/Dev
M-Kara no Chousenjou (?) 1989 Towa Chiki
Mach Rider HVC-MR 11/21/1985 Nintendo
Mad City KDS-MU 08/12/1988 Konami
Madar no Tsubasa 12/18/1986 Sunsoft
Magic Candle, The SAC-1Q 03/06/1992 Sammy
Magic Darts KKS-4R 04/26/1991 Seta
Magic John JF-30 09/28/1990 Jaleco
Magical Doropie VIC-VP 12/14/1990 Vic Tokai
Magical Taruruuto-kun 2: Mahou Daibouken BA-MT2 06/19/1992 Bandai / Toei Animation
Magical Taruruuto-kun: Fantastic World!! 19 03/21/1991 Bandai / Toei Animation
MagMax NBF-MM, 01 03/19/1986 Nichibutsu
Magnum Kikiippatsu: Empire City 1931 12/25/1987 Toshiba EMI / ISI
Maharaja SUN-MHA-6200 09/29/1989 Sunsoft
Mahjong HVC-MJ 08/27/1983 Nintendo
Mahjong FMC-MJA 02/21/1986 Nintendo
Mahjong Club: Nagatachou HCT-N7/010 04/25/1991 Hect
Mahjong Kazoku 08/04/1987 Irem
Mahjong RPG Dora Dora Dora NAT-3R 01/25/1991 Natsume
Mahjong Taikai KOE-IQ 10/31/1989 Koei
Mahjong Taisen NBF-BJ 05/20/1992 Nichibutsu
Mahou no Princess Minky Momo: Remember Dream SHI-61 07/29/1992 Yutaka / Ashipro
Maison Ikkoku BTC-M1 07/21/1988 Bothtec
Majabencha Mahjong Senki GTS-VZ 10/19/1990 Tokuma Soft
Majin Eiyuuden Wataru Gaiden HFC-V2 03/23/1990 Hudson Soft
Major League IF-13 10/27/1989 Irem
Majou Densetsu II: Daimashikyou Galious KDS-GI 08/11/1987 Konami
Makaimura CAP-MK 06/13/1986 Capcom
Maniac Mansion JF-18 09/13/1988 Jaleco
Mappy NMP-4500, 04 11/14/1984 Namco
Mappy Kids NAM-FMK-5800 12/22/1989 Namco
Mappy-Land NAM-ML-3900 11/26/1986 Namco
Marchan Veil SSD-MVL 03/03/1987 Sunsoft
Mario Bros. HVC-MA 09/09/1983 Nintendo
Mario Open Golf HVC-UG 09/20/1991 Nintendo
Marusa no Onna CAP-FM 09/19/1989 Capcom
Mashou IF-05 12/15/1986 Irem
Masuzoe Youichi: Icchou Made Famicom CDS-I4 04/17/1992 Coconuts
Matendouji BTC-7M 08/24/1990 Quest
Matou no Houkai 09/02/1988 Carry Laboratory
Matsumoto Tooru no Kabushiki Hisshou Gaku IMA-KB 02/18/1988 Imagineer
Matsumoto Tooru no Kabushiki Hisshou Gaku 2 IMA-K2 03/31/1989 Imagineer
Max Warrior: Wakusei Kaigenrei VAP-ZN 02/15/1991 Vap
Megami Tensei II: Digital Devil Story NAM-FMT-7800 04/06/1990 Namco
Megami Tensei: Digital Devil Story NAM-MT-4900 09/11/1987 Namco
Mei Tantei Holmes: M Kara no Chousenjou TCC-M3 05/01/1989 Towa Chiki
Meijiishin USE-NC 09/29/1989 Use
Meikyujin Dababa KDS-MIK 05/29/1987 Konami
Meikyuu Jima IF-18 06/29/1990 Irem
Meikyuu Kumikyoku: Milon no Daibouken HFC-KM 11/13/1986 Hudson Soft
Meimon! Dai San Yakyuu Bu BA-DAI3 08/08/1989 Bandai
Meimon! Takonishi Ouendan: Kouha 6 Nin Shuu ASM-T1 12/01/1989 Asmik
Meitantei Holmes: Kiri no London Satsujin Jiken 05/13/1988 Towa Chiki
Metal Flame PsyBuster DCE-QM 12/14/1990 Jaleco / Sculptured Software
Metal Gear KDS-ME 12/22/1987 Konami
Metal Max DFC-26 05/24/1991 Data East / Crea-Tech
Metal Slader Glory 08/30/1991 HAL Laboratories / *Yoshimiru
Metro-Cross NAM-MC-3900 12/16/1986 Namco
Metroid FMC-MET 08/06/1986 Nintendo
Mezase Pachi Pro: Pachio-kun CDS-PA 12/18/1987 Coconuts / C-Dream
Mezase Top Pro: Green ni Kakeru Yume JF-41 03/05/1993 Jaleco
Michael English Daibouken 06/19/1987 Scorpion Soft
Mickey Mouse III: Yume Fuusen KTB-MD 09/30/1992 Kemco
Mickey Mouse: Fushigi no Kuni no Daibouken HFC-MI 03/06/1987 Hudson Soft
Might and Magic: Book One: Secret of the Inner Sanctum GAT-MP 07/31/1990 American Sammy
Mighty Bomb Jack TCF-MB 04/24/1986 Tecmo
Mighty Final Fight CAP-SD 06/11/1993 Capcom
Mike Tyson's Punch-Out!! HVC-PT 11/21/1987 Nintendo
Millipede 10/01/1987 HAL Laboratories / Atari
Mindseeker NAM-MS-6500 04/18/1989 Namco
Minelvaton Saga: Ragon no Fukkatsu TFC-MS 10/23/1987 Taito
Mini-Putt WAV-Q6 02/15/1991 A wave
Minna no Taabou no Nakayoshi Daisakusen CTS-9N 11/22/1991 Character Soft / ASCII
Miracle Ropit's Adventure in 2100 KIN-GM 08/07/1987 King Records / Animation 20
Mirai Senshi: Lios PAC-R6 12/01/1989 Pack-In-Video
Mirai Shinwa Jarvas 11 06/30/1987 Taito
Mississippi Satsujin Jiken: Murder on the Mississippi JF-11 10/31/1986 Jaleco / Activision
Mito Koumon II: Sekai Manyuu Ki SUN-MKII-5500 08/11/1988 Sunsoft
Mitsume ga Tooru 07/17/1992 Tomy
Mizushima Shinji no Dai Koushien STE-VC 10/26/1990 Capcom
Moai-kun KDS-M9 03/09/1990 Konami
Moe Pro! '90: Kandou-hen JF-29 07/27/1990 Jaleco
Moe Pro!: Saikyou-hen JF-33 11/22/1991 Jaleco
Moero Twin Bee: Cinnamon Hakase wo Sukue! KDS-TIN 11/21/1986 Konami
Moero Twin Bee: Cinnamon Hakase wo Sukue! 03/26/1993 Konami
Moero!! Junior Basket: Two on Two JF-20 11/22/1988 Jaleco
Moero!! Juudou Warriors JF-28 06/29/1990 Jaleco
Moero!! Pro Soccer 12/23/1988 Jaleco
Moero!! Pro Tennis JF-17 04/15/1988 Jaleco
Moero!! Pro Yakyuu JF-13 06/26/1987 Jaleco
Moero!! Pro Yakyuu '88: Kettei Ban JF-19 08/10/1988 Jaleco
Moeru! Oniisan THF-M7 08/08/1989 Toho / NTV
Momotaro Densetsu Gaiden 12/17/1993 Hudson Soft / Summer Project
Momotarou Densetsu: Peach Boy Legend HFC-MO 10/26/1987 Hudson Soft
Momotarou Dentetsu HFC-M2 12/02/1988 Hudson Soft
Money Game II, The: Kabutochou no Kiseki SFL-ZM 12/20/1989 Sofel
Money Game, The SFL-MY 08/10/1988 Sofel
Monopoly TOM-6B 11/01/1991 Tomy
Monster Maker: 7 Tsu no Hihou SFL-7N 12/20/1991 Sofel
Monty on the Run JFD-MDD 1987 Jaleco / Gremlin Graphics
Moon Crystal 08/28/1992 Hect
Moonball Magic 07/12/1988 Square
Morita Shougi KKS-MC, 02 04/14/1987 Seta
Mother HVC-MX 07/27/1989 Nintendo
Motocross Champion KDS-CX 01/27/1989 Konami
Mottomo Abunai Deka TDF-93 02/06/1990 Toei Animation / NTV
Moulin Rouge Senki: Melville no Honoo GAT-M6 08/11/1989 Gakkenco
Mouryou Senki Madara RC846 03/30/1990 Konami
Mr. Gold: Kinsan in the Space TDF-MRG 07/19/1988 Toei
Mr. Jumbo Ozaki Hole in One Professional 02/01/1988 HAL Laboratories
Musashi no Bouken SEI-IC 12/22/1990 Sigma
Musashi no Ken: Tadaima Shugyou Chuu 8 08/08/1986 Taito
My Life My Love: Boku no Yume: Watashi no Negai BAP-63 08/03/1991 Banpresto
N
Title ID Release Pub/Dev
Nagagutsu o Haita Neko: Sekai Isshuu 80-nichi Daibouken TDF-NN 11/21/1986 Toei Animation
Nakajima Satoru F-1 Hero VRE-F1 12/09/1988 Varie
Nakayama Miho no Tokimeki High School FMC-THSE 12/01/1987 Nintendo
Nakayoshi to Issho 12/10/1993 Yutaka
Nakiri Yagyou (?) 1989 Use
Namco Classic NAM-NC-5900 05/27/1988 Namco
Namco Classic II NAM-FN2-5900 03/13/1992 Namco
Namco Mahjong III: Mahjong Tengoku NAM-NM3-4900 03/08/1991 Namco
Namida no Soukoban Special ASC-001 07/30/1986 ASCII
Nangoku Shirei!! Spy vs. Spy KSC-SI 03/27/1987 Kemco
Nankin no Adobenchia 12/09/1988 Sunsoft
Nantatte!! Baseball: Kogame Cassette '91 Kaimakuban 05/31/1991 Sunsoft
Nantatte!! Baseball: Kogame Cassette OB All-Star Hen 02/28/1991 Sunsoft
Nantettatte!! Baseball SUN-NTB-5900 10/26/1990 Sunsoft
Napoleon Senki IF-09 03/18/1988 Irem
Navy Blue IMX-NB 02/14/1992 I'Max / I'Max and Use
Nazo no Kabe Block Kuzushi KDS-NZN 12/13/1986 Konami
Nazo no Murasamejou FMC-NMJ 04/14/1986 Nintendo
Nazoler Land 1987 Sunsoft
Nazoler Land Dai 2 Gou SSD-NZB 06/12/1987 Sunsoft
Nazoler Land Dai 3 Gou SSD-NZC 03/10/1988 Sunsoft
Nazoler Land Soukangou 02/06/1987 Sunsoft
Nazoler Land Zoukan Gou: Quiz Ou wo Sagase! SSD-NZL 12/18/1987 Sunsoft
Nekketsu Kakutou Densetsu TJC-NA 12/23/1992 Technos Japan
Nekketsu Kouha Kunio-kun TJC-KN 04/17/1987 Technos Japan
Nekketsu Koukou Dodgeball-bu TJC-ND 07/26/1988 Technos Japan
Nekketsu Koukou Dodgeball-bu: Soccer-hen TJC-N3 05/18/1990 Technos Japan
Nekketsu! Street Basket: Ganbare Dunk Heroes TJC-BR 12/17/1993 Technos Japan
Nemo: Pajama Hero CAP-EZ 12/07/1990 Capcom
New Ghostbusters II HAL-QD 12/26/1990 HAL Laboratories
New York Nyankies ALT-7A 04/05/1991 Atlus
Nichibutsu Mahjong III: Mahjong G Men NBF-JX 07/20/1990 Nichibutsu
Nihon Ichi no Meikantoku 08/10/1990 Asmik
Niji no Silk Road: Zig Zag Boukenki VFR-L1-07 02/22/1991 Victor Interactive
Ninja Cop Saizou KYG-NX 11/17/1989 Taito
Ninja Crusaders SAC-N4 12/14/1990 Sammy
Ninja Hattori-kun: Ninja wa Shuugyou de Gozaru no Maki HFC-NH 03/05/1986 Hudson Soft
Ninja Jajamaru-kun JF-06 11/15/1985 Jaleco
Ninja Jajamaru: Ginga Daisakusen JF-32 03/29/1991 Jaleco
Ninja Ryukenden TCF-NY, 07 12/09/1988 Tecmo
Ninja Ryukenden II: Ankoku no Jashinken TCF-NW, 10 04/06/1990 Tecmo
Ninja Ryukenden III: Yomi no Hakobune TCF-3N 06/21/1991 Tecmo
Ninja-kun: Ashura no Shou 05/27/1988 UPL
Ninja-kun: Majou no Bouken JF-03 05/10/1985 Jaleco
Ninjara Hoi! HSP-34 08/08/1990 ASCII / Login Soft
Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken IF-11 01/20/1989 Irem
Nishimura Kyoutarou Mystery: Super Express Satsujin Jiken IF-17 03/02/1990 Irem
Nobunaga no Yabou: Bushou Fuuunroku KOE-IZ 12/21/1991 Koei
Nobunaga no Yabou: Sengoku Gunyuuden KOE-NU 02/03/1990 Koei
Nobunaga no Yabou: Zenkokuban KOE-NZ 03/18/1988 Koei
North & South KSC-N5 09/21/1990 Kemco
Nuts & Milk HFC-NM 07/28/1984 Hudson Soft
O
Title ID Release Pub/Dev
Obake no Q Tarou: Wanwan Panic BA-OBQ 12/16/1985 Bandai
Obocchama-kun 14 04/05/1991 Tecmo
Ochin ni Toshi Puzzle Tonjan!? NMK-JT 09/29/1989 Jaleco / KK N.M.K.
Oeka Kids: Anpanman no Hiragana Daisuki 03/26/1991 Bandai
Oeka Kids: Anpanman to Oekaki Shiyou!! BA-OEKA1 10/25/1990 Bandai
Oishinbo SHI-OS 07/25/1989 Shinsei
Olympus no Tatakai: Ai no Densetsu 03/31/1988 Imagineer
Omoikkiri Tanteidan Haadogumi BAN-HRD 03/25/1988 Bandai
Onyanko Town PNF-OT (R49V5901) 11/21/1985 Pony Canyon
Operation Wolf TFC-OW, 24 03/31/1989 Taito
Oru 1 02/22/1991 Tokuma Shoten
Osomatsu-kun SHI-OB 12/08/1989 Shinsei
Otaku no Seiza: An Adventure in the Otaku Galaxy MAM-OQ 07/31/1991 M&M
Othello KWD-OH 11/13/1986 Kawada / HAL Laboratory
Othello KWD-OTH 10/13/1986 Kawada / HAL Laboratory
Otocky ASC-OTO 03/27/1987 ASCII / ASCII
Outlanders VFR-A1 12/04/1987 Victor Musical
Over Horizon GAM-Z6 04/26/1991 Hot-B
P
Title ID Release Pub/Dev
Paaman Part 2: Himitsu Kessha Madoodan o Taose! IF-25 12/20/1991 Irem
Paaman: Enban o Torikaese!! IF-20 12/14/1990 Irem
Pac-Land NPL-4500, 10 11/21/1985 Namco
Pac-Man NPM-4500, 02 11/02/1984 Namco
Pac-Man NDS-PAC 05/18/1990 Namco
Pachi Com TFS-PC 11/21/1985 Toemiland / Toshiba EMI/J.P.M.
Pachi Slot Adventure 2: Sorotta Kun no Pachi Slot Tanteidan CDS-PG 09/17/1993 Coconuts
Pachi Slot Adventure 3: Bitaoshii 7 Kenzan! HVC-PI 05/13/1994 Coconuts
Pachicom 10/04/1988 Toshiba EMI
Pachinko Daisakusen CDS-81 07/19/1991 Coconuts / C-Dream
Pachinko Daisakusen 2 CDS-82 07/10/1992 Coconuts / C-Dream
Pachinko GP 11/18/1988 Data East
Pachio-kun 2 CDS-P2 01/30/1989 Coconuts / C-Dream
Pachio-kun 3 CDS-P3 10/26/1990 C-Dream
Pachio-kun 4 CDS-B4 11/22/1991 Coconuts
Pachio-kun 5 06/18/1993 Coconuts / C-Dream
Palamedes GAM-JI 07/06/1990 Hot-B
Palamedes II: Star Twinkles GAM-Z5-08 05/17/1991 Hot-B
Panic Space 10/19/1990 Tokuma Shoten
Paperboy ALT-7B 01/30/1991 Altron
Parareru World VRE-R9 08/10/1990 Vaire
Parasol Henbee EPO-E6 02/15/1991 Epoch
Paris-Dakar Rally Special CBS-PD 02/01/1988 CBS/Sony
Parodius Da! KON-RC849 11/30/1990 Konami
Patlabor: The Mobile Police 01/24/1989 Bandai
Peepar Time SAN-P6 08/10/1990 Sanritsu
Penguin-kun Wars HSP-03 12/25/1985 ASCII
Perfect Bowling TKS-G8 07/25/1989 Tonkin House
Pinball 05/30/1989 Nintendo
Pinball HVC-PN 02/02/1984 Nintendo
Pinball Quest JF-26 12/15/1989 Jaleco
Pizza Pop! JF-35 01/07/1992 Jaleco
Plasma Ball JF-36 03/27/1992 Jaleco
Pocket Zaurus: Juu Ouken no Nazo 7 02/27/1987 Bandai
Pool of Radiance, Advanced Dungeons & Dragons PNF-QA (R98V5938) 06/28/1991 Pony Canyon
Pooyan HFC-PO 09/20/1985 Hudson Soft / Konami
Popeye HVC-PP 07/15/1983 Nintendo
Popeye no Eigo Asobi HVC-EN 11/22/1983 Nintendo
Portopia Renzoku Satsujin Jiken EFC-PR 11/29/1985 Enix
Power Blazer TFC-PB, 31 04/20/1990 Taito
Power Soccer GTS-FT 03/30/1990 Tokuma Soft
Predator PAC-PL 03/10/1988 Pack-In-Video
President no Sentaku GAM-83-06 03/02/1990 Hot-B
Pro Golfer Saru: Kage no Tournament BAN-PGS 05/25/1987 Bandai
Pro Wrestling FMC-PRO 10/13/1986 Nintendo
Pro Yakyuu Family Stadium NAM-FS-3900 12/10/1986 Namco
Pro Yakyuu Family Stadium '87 NAM-FS87-3900 12/22/1987 Namco
Pro Yakyuu Family Stadium '88 NAM-FS88-4900 12/20/1988 Namco
Pro Yakyuu Family Stadium '89 Kaimakuhen 1989 Namco
Pro Yakyuu Satsujin Jiken! CAP-PV 12/24/1988 Capcom
Professional Mahjong Goku ASC-GKU 12/25/1986 ASCII
Pulsar no Hikari 10/02/1987 Soft Pro International
Punch-Out!! Special HVC-PT-S 1987 Nintendo
Putt Putt Golf 03/30/1989 Pack-In-Video
Puyo Puyo 07/23/1993 Tokuma Shoten / Compile
Puyo Puyo GTS-PYO 04/19/1991 Tokuma Shoten / Compile
Puzslot SAC-1P 02/28/1992 Sammy
Puzzle Boys 11/16/1990 Atlus
Puzznic 07/19/1991 IGS
Pyokotan no Dai Meiro SUN-PYK-4980 03/19/1993 Sunsoft
Q
Title ID Release Pub/Dev
Quarter Back Scramble PNF-QS (R59V5925) 12/19/1989 Pony Canyon
Quarth KDS-H7 04/13/1990 Konami
Quinty NAM-QT-4900 06/27/1989 Namco
Quiz Project Q: Cutie Project & Battle 10000 05/09/1992 Hect
R
Title ID Release Pub/Dev
Racer Mini Yonku: Japan Cup RC842 08/25/1989 Konami
Radia Senki: Reimei-hen 17 11/15/1991 Tecmo
Radical Bomber!! Jirai-kun JFD-GRK 07/29/1988 Jaleco
RAF World TEC-RF 08/10/1990 Sunsoft / Tokai Engineering
Raid on Bungeling Bay HFC-RB 02/22/1985 Hudson Soft
Rainbow Islands: The Story of Bubble Bobble 2 DTF-RL, 19 07/26/1988 Taito
Rambo PAC-RV 12/04/1987 Pack-In-Video
Rampart KDS-73 11/29/1991 Konami
Rasaaru Ishii no Childs Quest NAM-CQ-5500 06/23/1989 Namco
Recca NAX-RE 07/17/1992 Naxat Soft
Red Arremer II CAP-1L 07/17/1992 Capcom
Reflect World 06/02/1987 East Cube
Reigen Doushi PNF-KY (R59V5917) 09/16/1988 Pony Canyon
Relics: Ankoku Yousai BTC-RLC 10/04/1987 Bottom Up
Replicart TFD-REP 02/26/1988 Taito
Ripple Island TEC-RI 01/23/1988 Sunsoft
Risa no Yousei Densetsu KDS-YOU 06/21/1988 Konami
Road Fighter RC801 07/11/1985 Konami
Robocco Wars 08/02/1991 IGS
RoboCop 08/25/1989 Data East
RoboCop 2 DFC-2C 04/02/1991 Data East
RockMan CAP-RX 12/17/1987 Capcom
RockMan 2: Dr. Wily no Nazo CAP-XR 12/24/1988 Capcom
RockMan 3: Dr. Wily no Saigo!? CAP-XU 09/28/1990 Capcom
RockMan 4: Aratanaru Yabou!! CAP-4V 12/06/1991 Capcom
RockMan 5: Blues no Wana!? CAP-5V 12/04/1992 Capcom
RockMan 6: Shijou Saidai no Tatakai!! CAP-6V 11/05/1993 Capcom
Rod-Land: Yousei Monogatari JF-39 12/11/1992 Jaleco
Roger Rabbit KSC-RRR 02/16/1989 Kemco
Rokudenashi Blues 28 10/29/1993 Bandai
Rollerball HAL-RH 12/20/1988 HAL Laboratories
Rolling Thunder NAM-RT-5500 03/17/1989 Namco
Romancia TKS-G2 10/30/1987 Tokyo Sheseki
Route 16 Turbo SUN-R16-4900 10/04/1985 Sunsoft
Royal Blood KOE-IU 08/29/1991 Koei
RPG Jinsei Game: The Game of Life 11/26/1993 Takara
S
Title ID Release Pub/Dev
Sabaku no Kitsume KSC-DF 04/28/1988 Kemco
Safety Rally
Saikoushi Sedi (?) 1988 Fuji Television
Saint Seiya: Ougon Densetsu BA-SEIYA 08/10/1987 Bandai
Saint Seiya: Ougon Densetsu Kanketsu-hen SHI-OK 05/30/1988 Toei Animation
Saiyuuki World NMK-KW 11/11/1988 Jaleco / KK N.M.K.
Saiyuuki World 2: Tenjoukai no Majin JF-31 12/07/1990 Jaleco
Sakigake!! Otoko Juku: Shippu Ichi Gou Sei BA-SAKI 03/03/1989 Toei Animation
Salad no Kuni no Tomato Hime HFC-RT 05/27/1988 Hudson Soft
Salamander KON-RC821 09/25/1987 Konami
Samsara Naga VFR-Q1-08 03/23/1990 Victor Interactive
Samurai Sword CAP-SMU 11/15/1988 Capcom
Sanada Juu Yuushi KSC-JY 06/27/1988 Kemco
Sangokushi KOE-IS 10/30/1988 Koei
Sangokushi II KOE-XL 11/02/1990 Koei
Sangokushi II: Haou no Tairiku NAM-FS2-6900 06/10/1992 Namco
Sangokushi: Chuugen no Hasha NAM-ST-6900 07/29/1988 Namco
Sanma no Mei Tantei NAM-SM-4900 04/02/1987 Namco
Sanrio Carnival CTS-ZV 11/22/1990 Character Soft
Sanrio Carnival 2 CTS-SQ 01/14/1993 Character Soft
Sanrio Cup: Pon Pon Volley CTS-PM 07/17/1992 Character Soft
Sansuu 2 Nen: Keisan Game TKS-S2 04/25/1986 Tokyo Shoseki
Sansuu 3 Nen: Keisan Game TKS-S3 04/25/1986 Tokyo Shoseki
Sansuu 4 Nen: Keisan Game TKS-S4 10/30/1986 Tokyo Shoseki
Santa Claus no Takarabako DFC-SAN 12/04/1987 Data East / Musical Plan Ltd.
Satomi Hakkenden SFX-S8 01/20/1989 SNK Electronics
Satoru Nakajima : F-1 Hero 2 VAR-4E 09/27/1991 Varie
Satsui no Kaisou: Power Soft Satsujin Jiken HAL-PB 01/07/1988 HAL Laboratories
Satsujin Club KKS-RZ (05) 06/30/1989 Seta
SD Battle Oozumou: Heisei Hero Basho BAP-X3 04/20/1990 Banpresto
SD Gundam Gachapon Senshi 2: Capsule Senki SHI-2G 06/25/1989 Bandai
SD Gundam Gachapon Senshi 3: Eiyuu Senki SHI-3G 12/22/1990 Yutaka
SD Gundam Gachapon Senshi 4: New Type Story SHI-45 12/21/1991 Bandai
SD Gundam Gachapon Senshi 5: Battle of Universal Century SHI-P5 12/22/1992 Yutaka
SD Gundam Gaiden: Knight Gundam Monogatari BA-KGD 08/11/1990 Bandai
SD Gundam Gaiden: Knight Gundam Monogatari 2: Hikari no Kishi BA-KGD2 10/12/1991 Bandai
SD Gundam Gaiden: Knight Gundam Monogatari 3: Densetsu no Kishi Dan BA-KGD3 10/23/1992 Bandai
SD Gundam World: Gachapon Senshi Scramble Wars BAN-SG1 11/20/1988 Bandai
SD Gundam World: Gachapon Senshi Scramble Wars (?) BAN-SGW 1987 Bandai
SD Gundam World: Gachapon Senshi Scramble Wars Map Collection BAN-SG2 03/03/1989 Bandai
SD Gundam: Gundam Wars 04/23/1993 Bandai
SD Hero Soukessen: Taose! Aku no Gundan BAP-X5 07/07/1990 Banpresto
SD Keiji: Blader TFC-SKB-6400-39 08/02/1991 Taito
SD Sangoku Bushou Retsuden BAP-X6 09/08/1990 Banpresto
Section Z CAP-SCZ 05/25/1987 Capcom
Seicross NBF-SE 05/15/1986 Nichibutsu
Seiken: Psycho Calibur: Maju no Mori Densetsu IMA-MAJ 05/19/1987 Wave Jack / Imagineer
Seikima II: Akuma no Gyakushuu CBS-SA, 49FR-1 12/25/1986 CBS/Sony
Seirei Densetsu Lickle DTF-LK 06/26/1992 Taito
Seirei Gari HFC-V1 12/08/1989 Hudson Soft
Seiryaku Simulation: Inbou no Wakusei: Shancara IGS-SV 06/26/1992 IGS
Sekiryuuou TEC-AJ 02/10/1989 Sunsoft / Tokai Engineering
Senjou no Ookami CAP-SJ 09/27/1986 Capcom
Shadow Brain 03/21/1991 Pony Canyon
Shadowgate KSC-3S 03/31/1989 Kemco / Icom Simulations
Shanghai SUN-SS9-5300 12/04/1987 Sunsoft / Activision
Shanghai II TEC-XT 08/24/1990 Sunsoft
Shell Saurs Story 11/18/1988 Namco
Sherlock Holmes: Hakushaku Reijou Yuukai Jiken TCC-SH 12/11/1986 Towa Chiki
Shi-Kin-Jou TDF-96 04/26/1991 Toei
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku HVC-YT 06/28/1991 Nintendo
Shin Jinrui: The New Type RES-SG 02/10/1987 Rix Soft
Shin Moero!! Pro Yakyuu JF-23 07/13/1989 Jaleco
Shin Onigashima: Kouhen 1987 Nintendo
Shin Onigashima: Zenpen 1987 Nintendo
Shin Satomi Hakkenden: Hikari to Yami no Tatakai TDF-91 12/08/1989 Toei Animation
Shinjuku Chuusou Kouen Satsujin Jiken 1987 Data East
Shinsenden TIX-Z3 (IF-16) 12/15/1989 Irem
Shogi Meikan '92 HCT-I9 01/30/1992 Hect
Shogi Meikan '93 12/04/1992 Hect
Shogun HCT-HD 05/27/1988 Hect
Shoukoushi Ceddie FMI-CD 12/24/1988
Shounen Ashibe: Nepal Daibouken no Maki TFC-8A 11/15/1991 Takara
Shuffle Fight BAP-CB 10/09/1992 Banpresto
Shufflepuck Cafe PHF-XP 10/21/1990 Broderbund
Side Pocket NAM-SP-3900 10/30/1987 Namco
Silva Saga KKS-SR 07/24/1992 Seta
Silvania: Ai Ippai no Boukensha PAC-SIL 08/10/1988 Pack-In-Video
Sky Destroyer 5 11/14/1985 Taito
Sky Kid NSK-3900, 18 08/22/1986 Namco
Smash Ping Pong FMC-PPN 05/30/1987 Nintendo
Snow Bros. TOA-7L 12/06/1991 Toaplan
Soccer HVC-SC 04/09/1985 Nintendo
Soccer FMC-SCC 02/21/1986 Nintendo
Soccer League: Winner's Cup DFC-WN 08/12/1988 Data East
Softball Tengoku 10/27/1989 Tonkin House
Solar Jetman: Hunt for the Golden Warship Tradewest
Solitaire American Video Entertainment
Solomon no Kagi TCF-SK, 02 07/30/1986 Tecmo
Solomon no Kagi 01/25/1991 Tecmo
Solomon no Kagi 2: Coolmintou Kyuushutsu Sakusen TCF-SZ, 19 01/24/1992 Tecmo
Solstice ESF-E3 07/20/1990 Epic/Sony Records
Son Son CAP-SS 02/08/1986 Capcom
Soreike! Anpanman: Minna de Hiking Game! BAN-OZ 03/20/1992 Bandai
Space Harrier TFC-S0 01/06/1989 Sega / Takara
Space Hunter KSC-HT 09/25/1986 Kemco
Space Invaders 1 04/17/1985 Taito
Space School NHK / Konami
Space Shadow 02/20/1989 Bandai
Spartan X HVC-SX 06/21/1985 Nintendo / Irem
Spartan X 2 IF-23 09/27/1991 Irem
Spelunker IF-03 12/07/1985 Irem / Broderbund
Spelunker II: Yuusha e no Chousen IF-06 09/18/1987 Irem
Splatterhouse: Wanpaku Graffiti NAM-FSH-4900 07/31/1989 Namco
Spot BPS-BI 10/16/1992 Bullet-Proof Software
Spy vs. Spy KSC-SP 04/26/1986 Kemco
Sqoon IF-04 06/26/1986 Irem / Home Data
Square's Tom Sawyer SQF-T4 11/30/1989 Square Soft
Star Force HFC-SF 06/25/1985 Hudson Soft / Tehkan
Star Gate HAL-SB 09/24/1987 Atari / HAL Laboratories
Star Luster NSL-4900, 12 12/06/1985 Namco
Star Soldier HFC-SO 06/13/1986 Hudson Soft / Momo
Star Soldier: Time Trial Special Soft Hudson Soft
Star Wars NAM-SS-4900 12/04/1987 Namco
Star Wars 11/15/1991 Victor Musical
Star Wars: The Empire Strikes Back VFR-8V 03/12/1993 Lucasfilm, Ltd.
STED: Iseki Wakusei no Yabou KAC-3E 08/03/1990 K. Amusement
Stick Hunter: Exciting Ice Hockey Game KAC-IH 12/18/1987 K. Amusement
Sugoro Quest: Dice no Senshi-tachi TJC-Q7 06/28/1991 Technos Japan
Suikoden: Tenmei no Chikai KOE-XJ 06/29/1990 Koei
Suishou no Ryuu SQF-SSD 12/15/1986 Square Soft
Sukeban Deka III TDF-KJ 01/22/1988 Toei Animation
Super Arabian SUN-SA-4500 07/25/1985 Sunsoft
Super Black Onyx BPS-OX 07/14/1988 Bullet-Proof Software
Super Boy Allan SSD-ALN 03/27/1987 Sunsoft
Super Chinese NSC-4900, 15 06/20/1986 Namco / Micro Academy
Super Chinese 2: Dragon Kid CBF-C2 05/26/1989 Culture Brain / Micro Academy
Super Chinese 3 CBF-3c 03/01/1991 Culture Brain
Super Dyna'mix Badminton VAP-BN 08/26/1988 Vap
Super Express Satsujin Jiken (?) 1990 Irem
Super Gryzor KDS-UE 02/02/1990 Konami
Super Lode Runner IFD-SLR 03/05/1987 Irem
Super Lode Runner II IFD-SL2 08/25/1987 Irem
Super Mario Bros. HVC-SM 09/13/1985 Nintendo
Super Mario Bros. FMC-SMA 02/21/1986 Nintendo
Super Mario Bros. 2 FMC-SMB 06/03/1986 Nintendo
Super Mario Bros. 3 HVC-UM 10/23/1988 Nintendo
Super Mario USA HVC-MT 09/14/1992 Nintendo
Super Moguratataki Pokkun Mogura IGS-X1 12/08/1989 IGS
Super Momotarou Dentetsu HFC-3X 03/20/1992 Hudson Soft
Super Pinball CDS-PJ 08/23/1988 C-Dream
Super Pitfall PNF-PF 09/05/1986 Pony Canyon / Activision
Super Real Baseball '88 VAP-BG 07/30/1988 Vap
Super Rugby TSS-S7 12/27/1989 TSS
Super Sprint ALT-7C 08/03/1991 Altron / Atari
Super Star Force TCF-ST 11/11/1986 Tecmo
Super Xevious: Gump no Nazo NAM-SX-4900 09/19/1986 Namco
Superman KSC-SN 12/26/1987 Kemco
Superstar Pro Wrestling PNF-S9 12/09/1989 Pony Canyon
Suzugou (?) 1990 Victor Interactive
SWAT: Special Weapons and Tactics TDF-SW 09/11/1987 Toei Animation
Sweet Home CAP-EH 12/15/1989 Capcom
Sword Master ATH-ZU 12/21/1990 Athena
Sword of Kalin SQF-KRN 10/02/1987 Square Soft / XTAL Soft
T
Title ID Release Pub/Dev
T2 PAC-TJ 06/26/1992 Pack-In-Video
Tag Team Pro-Wrestling 13 04/02/1986 Namco
Tailor-Made TKS-B0 Bridgestone
Taito Basketball DTF-UJ 04/26/1991 Disco / Taito
Taito Chase H.Q. DTF-H9, 28 12/08/1989 Taito
Taito Grand Prix: Eikou e no License TFC-TG-5500-15 12/18/1987 Taito
Taiyou no Shinden: Aztec 2 IF-26 08/03/1988 Tokyo Shoseki
Taiyou no Yuusha Firebird IF-26, TIX-6Q 01/11/1992 Irem
Takahashi Meijin no Boukenjima HFC-TB 09/12/1986 Hudson Soft
Takahashi Meijin no Boukenjima II HFC-V7 04/26/1991 Hudson Soft
Takahashi Meijin no Boukenjima III HFC-4X 07/31/1992 Hudson Soft
Takahashi Meijin no Boukenjima IV HFC-TT 06/24/1994 Hudson Soft
Takahashi Meijin no Bugutte Honey HFC-BH 06/05/1987 Hudson Soft
Takeda Shingen GAM-HB-03 03/28/1988 Hot-B
Takeda Shingen 2 GAM-23-05 08/21/1989 Hot-B
Takeshi no Chousenjou 9 12/10/1986 Taito
Takeshi no Sengoku Fuuunji TFC-TSF-5800-20 11/25/1988 Taito
Tama & Friends: 3 Choume Daibouken 02/23/1989 Bandai
Tamura Koushou Mahjong Seminar PNF-ZR (R58V5931) 09/21/1990 Pony Canyon
Tanigawa Kouji no Shougi Shinan II PNF-T2 (R55V5914) 03/18/1988 Pony Canyon
Tanigawa Kouji no Shougi Shinan II PNF-SHO 11/13/1987 Pony Canyon
Tanigawa Kouji no Shougi Shinan II: Tsumeshogi / Tsugi no Itte PNF-SH2 08/10/1988 Pony Canyon
Tanigawa Kouji no Shougi Shinan III PNF-T3 09/14/1989 Pony Canyon
Tantai Jinguji Saburou: Kiken na Hutari Kouhen 02/11/1989 Data East
Tantai Jinguji Saburou: Kiken na Hutari Zenpen 12/09/1988 Data East
Tantei Club: Kieta Koukeisha Zenpen 04/27/1988 Nintendo
Tantei Jinguji Saburou: Shinjuku Chuoukouen Renzoku Satsujin Jiken DFC-JUK 04/24/1987 Data East
Tantei Jinguji Saburou: Yokohamakou Renzoku Satsujin Jiken DFC-YK 02/26/1988 Data East
Tantei Jinguuji Saburou: Toki no Sugiyuku Mama ni DFC-J4 09/28/1990 Data East
Tao VAP-BY 12/01/1989 Vap
Tarot Uranai SCO-TAR 12/23/1988 Scorpion
Tashiro Masashi no Princess ga Ippai 10/27/1989 Epic / CBS/Sony
Tatakae! Chou Robotto Seimeitai Transformers: Convoy no Nazo TFC-TF 12/05/1986 Takara
Tatakae!! Ramen Man: Sakuretsu Choujin 102 Gei SHI-RN 08/10/1988 Shinsei
Tatakai no Banka CAP-TA 12/24/1986 Capcom
Tecmo Bowl TCF-TW, 12 11/30/1990 Tecmo
Tecmo Super Bowl TCF-4U, 18 12/13/1991 Tecmo
Tecmo World Cup Soccer TCF-WC, 13 12/07/1990 Tecmo
Teenage Mutant Ninja Turtles RC853 12/07/1990 Konami
Teenage Mutant Ninja Turtles 2: The Manhattan Project RC863 12/13/1991 Konami
Tenchi o Kurau CAP-YZ 05/19/1989 Capcom
Tenchi o Kurau II: Shokatsu Koumei Den CAP-2V 04/05/1991 Capcom
Tenka no Goikenban: Mito Koumon SUN-MK-5300 08/11/1987 Sunsoft
Tenkaichi Bushi: Keru Naguuru NAM-FKN-4900 07/21/1989 Namco
Tennis FMC-TEN 02/21/1986 Nintendo
Tennis HVC-TE 01/14/1984 Nintendo
Terao no Dosukoi Oozumou JF-24 11/24/1989 Jaleco
Terra Cresta NBF-TC 09/27/1986 Nichibutsu
Tetra Star: The Fighter DTF-YE, 37 05/24/1991 Taito
Tetris BPS-T0 12/22/1988 Bullet-Proof Software
Tetris 2 + BomBliss BPS-52 12/13/1991 Bullet-Proof Software
Tetris Flash HVC-TR 09/21/1993 Nintendo
Tetsudou Ou DBF-RW 12/12/1987 dB-Soft
Tetsuwan Atom RC827 02/26/1988 Konami
The Stock Speculation HCT-DZ, 003 Hect
Thexder SQF-TX 12/19/1985 Square Soft / Game Arts
Thunderbirds PAC-T5 09/29/1989 Pack-In-Video
Tiger-Heli PNF-TH 12/05/1986 Pony Canyon
Time Twist (Kouhen) FMC-TT1 1991 Nintendo
Time Twist (Zenpen) FMC-TT2 1991 Nintendo
Time Zone SEI-1G 10/25/1991 Sigma
Times of Lore THF-U7 12/07/1990 Toho
Tiny Toon Adventures RC860 12/20/1991 Konami
Tiny Toon Adventures 2: Montana Land e Youkoso RV051 11/27/1992 Konami
Titan SFL-NL 08/10/1990 Sofel / Titus
TM Network: Live in Power Bowl ESP-T9 12/22/1989 CBS/Sony
Tobidase Daisakusen SQF-TDS 03/12/1987 DOG / Square Soft
Toki no Tabibito: Time Stranger KSC-TS 12/26/1986 Kemco
Tokkou Shirei Solbrain 10/26/1991 Angel
Tokoro-san no Mamoru mo Semeru mo ESF-TO 06/27/1987 Epic/Sony Records
Tokyo Pachi Slot Adventure CDS-83 12/13/1991 C-Dream
Tom & Jerry ALT-5Y 11/13/1992 Altron
Tom Sawyer no Bouken SQF-T4 02/06/1989 Square Soft
Top Gun KDS-TG 12/11/1987 Konami
Top Gun: Dual Fighters KDS-OG 12/15/1989 Konami
Top Management 12/12/1990 Koei
Top Rider VRE-R1 12/17/1988 Varie
Top Striker NAM-FTS-5800 10/22/1992 Namco
Topple Zip 10/09/1987 Bothtec / Pixel
Totsuzen! Macho Man VIC-M5 12/02/1988 Vic Tokai
Touhou Kenbun Roku NAT-N1 11/10/1988 Natsume
Toukon Club JF-37 07/24/1992 Jaleco
Tower of Druaga, The NTD-4900, 07 08/06/1985 Namco
Transformers: The Headmasters TFC-TFH 08/28/1987 Takara
Triathron, The KAC-TZ 12/16/1988 K. Amusement
Tsuppari Oozumou TCF-TM 09/18/1987 Tecmo
Tsuppari Wars SAC-7W 06/28/1991 Sammy
Tsurikichi Sanpei: Blue Marlin hen VFR-Y1-04 03/17/1988 Victor Musical
Tsuru Pika Hagemaru: Mezase! Tsuru Seko no Akashi JF-34 12/13/1991 Jaleco
Twin Eagle VIS-2E 04/12/1991 Visco
TwinBee KDS-TWN 03/11/1988 Konami
TwinBee RC807 01/04/1986 Konami
TwinBee 3: Poko Poko Dai Maou RC841 09/29/1989 Konami
U
Title ID Release Pub/Dev
U.S. Championship V'Ball TJC-VJ 11/10/1989 Technos Japan
Uchuu Keibitai SDF HAL-UI 09/07/1990 HAL Laboratories
Uchuusen: Cosmo Carrier JF-16 11/06/1987 Jaleco
Ultima: Kyoufu no Exodus PNF-UL 10/09/1987 Pony Canyon
Ultima: Seija e no Michi PNF-US 09/20/1989 Pony Canyon / Origin
Ultraman 2: Syutsugeki Katokutai!! BAN-UL2 12/18/1987 Bandai
Ultraman Club 2: Kaettekita Ultraman Club SHI-UU 04/07/1990 Yutaka
Ultraman Club 3: Matamata Shutsugeki! Ultra Kyoudai 12/29/1991 Bandai
Ultraman Club: Chikyu Dakkansakusen BAN-ULC 10/22/1988 Bandai
Ultraman Club: Kaijuu Dai Kessen!! ANG-UA 12/25/1992 Angel
Ultraman Club: Spokon Fight!! 04/23/1993 Bandai
Ultraman: Kaijuteikoku no Gyakusyu BAN-ULM 01/29/1987 Bandai
United States Presidential Race 10/28/1988 Hect
Untouchables, The ALT-U6 12/20/1991 Altron
Urban Champion HVC-UC 11/14/1984 Nintendo
Urusei Yatsura: Lum no Wedding Bell JF-10 10/23/1986 Jaleco
USA Ice Hockey in FC JF-40 03/06/1993 Jaleco
Ushio to Tora 07/09/1993 Yutaka
Utsurundesu Kawauso Hawaii e Iku 03/06/1992 Takara
V
Title ID Release Pub/Dev
Valis: The Fantastic Soldier GTS-VA 08/21/1987 Tokuma Soft
Valkyrie no Bouken: Toki no Kagi Densetsu NWB-3900, 17 08/01/1986 Namco
Vegas Connection: Casino Kara Ai o Komete SEI-1B 11/24/1989 Sigma
Venus Senki VRE-R2 10/14/1989 Varie
Viva Las Vegas ESF-LV, 59-6R-2 09/30/1988 Epic / CBS/Sony
Volguard II dBF-VL 12/07/1985 dB-Soft
Volleyball FMC-VBW 07/21/1986 Nintendo
Vs. Excitebike FMC-EBD 12/09/1988 Nintendo
W
Title ID Release Pub/Dev
Wagyan Land NAM-WL-4900 02/09/1989 Namco
Wagyan Land 2 NAM-WL2-5800 12/14/1990 Namco
Wagyan Land 3 NAM-FW3-5800 12/08/1992 Namco
Wai Wai World 2: SOS!! Paseri Jou RC850 01/05/1991 Konami
Wakusei Aton Gaiden 1990 Kokuzeichou
Wanpaku Duck Yume Bouken CAP-UK 01/26/1990 Capcom
Wanpaku Kokkun no Gourmet World DTF-WK, 43 04/24/1992 Taito
Wardner no Mori TFD-WAD 03/25/1988 Taito
Wario no Mori HVC-UW 02/19/1994 Nintendo
Warpman 8 07/12/1985 Namco
Western Kids VIS-5K 09/13/1991 Visco
White Lion Densetsu: Pyramid no Kanata ni KSC-WE 07/14/1989 Kemco / Tohotowa
Wild Gunman HVC-WG 02/18/1984 Nintendo
Willow CAP-WI 07/18/1989 Capcom
Wily & Light no Rockboard: That's Paradise CAP-BE 01/15/1993 Capcom
Wing of Madoola, The SUN-MAD-4900 12/18/1986 Sun Electronic
Winter Games PNF-WIN 03/27/1987 Pony Canyon
Wit's ATH-XW 07/13/1990 Athena
Wizardry II: Llylgamyn no Isan HSP-13 02/21/1989 ASCII
Wizardry III: Diamond no Kishi HSP-32 03/09/1990 ASCII
Wizardry: Proving Grounds of the Mad Overlord HSP-09 12/22/1987 ASCII
Woody Poco DBF-UP 06/20/1987 dB-Soft
World Boxing TSS-W7 09/08/1990 TSS
World Grand-Prix: Pole to Finish DFC-FH 01/31/1989 Data East
World Super Tennis ASM-W1 10/13/1989 Asmik
Wrecking Crew 02/03/1989 Nintendo
Wrecking Crew HVC-WR 06/18/1985 Nintendo
WWF Wrestle Mania Challenge GAM-W9 03/27/1992 Hot-B / Acclaim
X
Title ID Release Pub/Dev
Xevious NXV-4900, 03 11/08/1984 Namco
Xevious 05/18/1990 Namco
Y
Title ID Release Pub/Dev
Yamamura Misa Suspense: Kyouto Hana no Misshitsu Satsujin Jiken 22 02/11/1989 Taito
Yamamura Misa Suspense: Kyouto Ryuu no Tera Satsujin Jiken TFC-KR-5500-14 12/11/1987 Taito
Yamamura Misa Suspense: Kyouto Zaiteku Satsujin Jiken HCT-QZ/008 11/02/1990 Hect
Yie Ar Kung Fu RC802 04/22/1985 Konami
Yoshi no Cookie HVC-CI 11/21/1992 Nintendo
Yoshi no Tamago HVC-YO 12/14/1991 Nintendo
Youkai Club JF-12 05/19/1987 Jaleco
Youkai Douchuuki NAM-YD-4900 06/24/1988 Namco
Youkaiyashiki IFD-YOK 10/23/1987 Irem
Ys VFR-Y2-05 08/26/1988 Victor Musical
Ys II: Ancient Ys Vanished The Final Chapter VFR-Q2-09 05/25/1990 Victor Musical
Ys III: Wanderers from Ys VFR-Q8-12 09/27/1991 Victor Musical
Yu Maze TFD-UMZ 10/28/1988 Taito
Yu Yu Hakusho 10/22/1993 Bandai
Yume Penguin Monogatari 01/25/1991 Konami
Yumekoujou: Doki Doki Panic FCG-DRM 07/10/1987 Fuji Television
Yushi no Monshou SQF-YSM 1987 Humming Bird Soft
Z
Title ID Release Pub/Dev
Zanac (AI) PNF-ZAN 11/28/1986 Pony Canyon
Zelda no Densetsu 1: The Hyrule Fantasy HVC-ZL 02/19/1994 Nintendo
Zelda no Densetsu: The Hyrule Fantasy FMC-ZEL 02/21/1986 Nintendo
Zenbi Pro Basketball VIC-A2 07/21/1989 Vic Tokai
Zippy Race IF-01 07/18/1985 Irem
Zoids 2: Zenebasu no Gyakushuu TFS-Z2 01/27/1989 Toshiba EMI
Zoids: Chuuou Tairiku no Tatakai TFS-ZD 09/05/1987 Toemiland
Zoids: Mokushiroku TOM-ZF 12/21/1990 Tomy
Zombie Hunter HSS-ZO, HSS-ZH 07/03/1987 Hi-Score Media Work
Zunou Senkan Galg DBF-GA 12/14/1985 dB-Soft