GameCube
Nintendo GameCube Nintendo Gamecube Logo.svg
GameCube-Set.jpg
An indigo Nintendo GameCube console with its controller and the 251-block memory card
Also known as     Dolphin (code name)
Developer     Nintendo
Manufacturer     

    Nintendo
    Foxconn

Type     Home video game console
Generation     Sixth generation
Release date     

    JP: September 14, 2001
    NA: November 18, 2001
    EU: May 3, 2002
    AU: May 17, 2002

Retail availability     2001–2007
Discontinued     

    WW: 2007

Units sold     

    Worldwide: 21.74 million
    Americas: 12.94 million
    Japan: 4.04 million
    Other regions: 4.77 million[5]

Media     

    Nintendo GameCube Game Disc
    Game Pak (Game Boy Player required)

Operating system     Dolphin OS
CPU     IBM PowerPC Gekko @ 486 MHz
Storage     None
Removable storage     Nintendo GameCube memory card (16 MB max. capacity)
Display     

    Composite video
    S-Video (NTSC consoles only)
    RGB SCART (PAL consoles only)
    YPBPR component video/d-terminal (DOL-001 models only)

Graphics     ATI Flipper @ 162 MHz
Sound     Analog stereo (Dolby Pro Logic II)
Controller input     GameCube controller, WaveBird, Game Boy Advance, various other input devices
Connectivity     Nintendo GameCube Broadband Adapter and Modem Adapter
Online services     Limited
Dimensions     5.9 × 6.3 × 4.3 in
149 × 160 × 112 mm
(width × depth × height)
Best-selling game     Super Smash Bros. Melee, 7.09 million (as of March 10, 2008)
Predecessor     Nintendo 64
Successor     Wii
Related articles     Panasonic Q

The GameCube is a home video game console released by Nintendo in Japan on September 14, 2001; in North America on November 18, 2001; in Europe on May 3, 2002; and in Australia on May 17, 2002. The sixth-generation console is the successor to the Nintendo 64 and competed with Sony Computer Entertainment's PlayStation 2 and Microsoft's Xbox.

The GameCube is the first Nintendo console to use optical discs as its primary storage medium. The discs are similar to the miniDVD format; as a result of their smaller size and the console's small disc compartment, the system was not designed to play standard DVDs or audio CDs. The console supports online gaming for a small number of its titles via the broadband or modem adapter and connects to the Game Boy Advance via the link cable, allowing players to access exclusive in-game features using the handheld as a second screen and controller.

Contemporary reception of the GameCube was generally positive. The console was praised for its controller, extensive software library and high-quality games, but was criticized for its exterior design and lack of features. Nintendo sold 21.74 million GameCube units worldwide before it was discontinued in 2007. Its successor, the Wii, which has backward compatibility with most GameCube software, was released in November 2006.

History

In 1997, a graphics hardware design company called ArtX was launched, staffed by twenty engineers who had previously worked at SGI on the design of the Nintendo 64's graphics hardware. The team was led by Dr. Wei Yen, who had been SGI's head of Nintendo Operations, the department responsible for the Nintendo 64's fundamental architectural design.

Partnering with Nintendo in 1998, ArtX began the complete design of the system logic and of the graphics processor (codenamed "Flipper") of Nintendo's sixth-generation video game console, reportedly bearing the early internal code name of "N2000". At Nintendo's press conference in May 1999, the console was first publicly announced as "Project Dolphin", the successor to the Nintendo 64. Subsequently, Nintendo began providing development kits to game developers. Nintendo also formed a strategic partnership with IBM for the production of Dolphin's CPU, code-named "Gekko".

ArtX was acquired by ATI in April 2000, whereupon the Flipper graphics processor design had already been mostly completed by ArtX and was not overtly influenced by ATI. In total, ArtX team cofounder Greg Buchner recalled that their portion of the console's hardware design timeline had arced from inception in 1998 to completion in 2000. Of ATI's acquisition of ArtX, an ATI spokesperson said, "ATI now becomes a major supplier to the game console market via Nintendo. The Dolphin platform is reputed to be king of the hill in terms of graphics and video performance with 128-bit architecture."

The console was announced as the Nintendo GameCube at a press conference in Japan on August 24, 2000, abbreviated as "NGC" in Japan and "GCN" in North America. Nintendo unveiled its software lineup for the sixth-generation console at E3 2001, focusing on fifteen launch titles, including Luigi's Mansion and Star Wars Rogue Squadron II: Rogue Leader. Several titles that were originally scheduled to launch with the console were delayed. It is also the first console in the company's history not to accompany a Mario platform title at launch.

Long before the console's launch, Nintendo had developed and patented an early prototype of motion controls for the GameCube, with which developer Factor 5 had experimented for its launch titles. An interview quoted Greg Thomas, Sega of America’s VP of Development as saying, "What does worry me is Dolphin’s sensory controllers [which are rumored to include microphones and headphone jacks] because there’s an example of someone thinking about something different." These motion control concepts would not be deployed to consumers for several years, until the Wii remote.

Prior to the Nintendo GameCube's release, Nintendo focused resources on the launch of the Game Boy Advance, a handheld game console and successor to the original Game Boy and Game Boy Color. As a result, several titles originally destined for the Nintendo 64 console were postponed in favor of becoming early releases on the GameCube. The last first-party title in 2001 for the Nintendo 64 was released in May, a month before the Game Boy Advance's launch and six months before the GameCube's, emphasizing the company's shift in resources. Concurrently, Nintendo was developing software for the GameCube which would provision future connectivity between it and the Game Boy Advance. Certain game titles, such as The Legend of Zelda: Four Swords Adventures and Final Fantasy Crystal Chronicles, would have the ability to use the handheld as a secondary screen and controller when connected to the console via a link cable.

Nintendo began its marketing campaign with the catchphrase; "The Nintendo Difference" at the E3 reveal. The goal was to distinguish itself from the competition as an entertainment company. Later advertisements push the slogan, "Born to Play", and video game commercials feature a rotating cube animation that morphs into a GameCube logo and ends with a voice whispering, "GameCube".

The GameCube launched in Japan on September 14, 2001. Approximately 500,000 units were shipped in time to retailers. The console was scheduled to launch two months later in North America on November 5, 2001, but the date was pushed back in an effort to increase the number of available units. The console eventually launched in North America on November 18, 2001, with over 700,000 units shipped to the region. Other regions followed suit the following year beginning with Europe in the second quarter of 2002.

On April 22, 2002, veteran third party Nintendo console developer Factor 5 announced its 3D audio software development kit for GameCube developers, titled MusyX. In collaboration with Dolby Laboratories, it provides motion-based surround sound encoded as Dolby Pro Logic II.
Hardware
See also: Nintendo GameCube technical specifications

Howard Cheng, technical director of Nintendo technology development, said the company's goal was to select a "simple RISC architecture" to help speed development of games by making it easier on software developers. IGN reported that the system was "designed from the get-go to attract third-party developers by offering more power at a cheaper price. Nintendo's design doc for the console specifies that cost is of utmost importance, followed by space." Hardware partner ArtX's Vice President Greg Buchner stated that their guiding thought on the console's hardware design was to target the developers rather than the players, and to "look into a crystal ball" and discern "what's going to allow the Miyamoto-sans of the world to develop the best games".
We thought about the developers as our main customers. In particular for GameCube, we spent three years working with Nintendo of America and with all sorts of developers, trying to understand the challenges, needs, and problems they face. First among these is the rising cost of development. The GameCube can see high performance without too much trouble; it isn’t a quirky design, but a very clean one. It was important we didn’t require jumping through hoops for high performance to be achieved. On top of that, it is rich in features, and we worked to include a dream group of technical features that developers requested.
—Greg Buchner, ArtX's Vice President

Initiating the GameCube's design in 1998, Nintendo partnered with ArtX (then acquired by ATI Technologies during development) for the system logic and the GPU,[9] and with IBM for the CPU. IBM designed a PowerPC-based processor for the next-generation console, known as Gekko, which runs at 485 MHz and features a floating point unit (FPU) capable of 1.9 GFLOPS. Designed at 0.18 microns and described as "an extension of the IBM Power PC architecture", Gekko features IBM's reportedly then-unique copper-based chip manufacturing technology.[8] Codenamed "Flipper", the GPU runs at 162 MHz and, in addition to graphics, manages other tasks through its audio and input/output (I/O) processors.

The GameCube introduced a proprietary miniDVD optical disc format as the storage medium for the console, capable of storing up to 1.5 GB of data. The technology was designed by Matsushita Electric Industrial (now Panasonic Corporation) which utilizes a proprietary copy-protection scheme – different from the Content Scramble System (CSS) found in standard DVDs – to prevent unauthorized reproduction. The Famicom Data Recorder, Famicom Disk System, SNES-CD, and 64DD had explored various complementary storage technologies, but the GameCube was Nintendo's first console to move away from cartridge-based media altogether. The GameCube's 1.5 GB mini-disc have sufficient room for most games, although a few games require an extra disc, higher video compression, or removal of content present in versions on other consoles. By comparison, the PlayStation 2 and Xbox, also sixth-generation consoles, both use 8.5 GB Dual-Layer DVDs.

Like its predecessor, the Nintendo 64, GameCube models were produced in several different color motifs. The system launched in "Indigo", the primary color shown in advertising and on the logo, and in "Jet Black". A year later, Nintendo released a "Platinum" limited edition GameCube, which uses a silver color scheme for both the console and controller. A "Spice" orange-colored console was eventually released as well only in Japan, though the color scheme could be found on controllers released in other countries.

Nintendo developed stereoscopic 3D technology for the GameCube, and one launch title, Luigi's Mansion, supports it. However, the feature was never enabled outside of development. 3D televisions were not widespread at the time, and it was deemed that compatible displays and crystals for the add-on accessories would be too cost-prohibitive for the consumer. Another unofficial feature are two audio Easter eggs that can be invoked when the console is turned on. When the power is activated with the "Z" button on the Player 1 controller held down, a more whimsical startup sound is heard in place of the standard one. With four controllers connected, holding down the "Z" button on all four simultaneously produces a "ninja-like" tune at startup.
Storage
Memory Card 59

The GameCube features two memory card ports for saving game data. Nintendo released three official memory card options: Memory Card 59 in gray (512 KB), Memory Card 251 in black (2 MB), and Memory Card 1019 in white (8 MB). (Though often advertised in Megabits, as 4 Mb, 16 Mb, and 64 Mb respectively.) A few games were known to have compatibility issues with the Memory Card 1019, and at least two games have save issues with any size. Memory cards with larger capacities were released by third-party manufacturers.

The Memory Card numbers indicated the number of save blocks available on the card, and each number is 5 subtracted from some power of 2. This suggests that 5 save blocks are devoted to some sort of system information. Simple math can be used to find out that each save block is a 8 KB page of data. (For example, (59+5)*x = 512 KB, x = (512 KB)/64, x = 8 KB)
Controller
Main articles: GameCube controller and WaveBird Wireless Controller

Nintendo learned from its experiences – both positive and negative – with the Nintendo 64's three-handled controller design and went with a two-handled, "handlebar" design for the GameCube. The shape was made popular by Sony's PlayStation controller released in 1994 and its follow-up DualShock series of gamepads introduced in 1997. In addition to vibration feedback, the DualShock series was well known for having two analog sticks to improve the 3D experience in games. Nintendo and Microsoft designed similar features in the controllers for their sixth-generation consoles, but instead of having the analog sticks parallel to each other, they chose to stagger them by swapping the positions of the directional pad (d-pad) and left analog stick. The GameCube controller features a total of eight buttons, two analog sticks, a d-pad, and an internal rumble motor. The primary analog stick is on the left with the d-pad located below and closer to the center. On the right are four buttons: a large, green "A" button in the center, a smaller red "B" button to the left, an "X" button to the right, and a "Y" button at the top. Below and to the inside is a yellow "C" analog stick, which often serves a variety of in-game functions, such as controlling the camera angle. The Start/Pause button is located in the middle, and the rumble motor is encased within the center of the controller.
Indigo GameCube controller

On the top of the controller are two "pressure-sensitive" trigger buttons marked "L" and "R". Each essentially provides two functions: one analog and one digital. As the trigger is depressed, it emits an analog signal which increases the more it is pressed in. Once fully depressed, the trigger "clicks" registering a digital signal that can be used for a separate function within a game. There is also a purple, digital button on the right side marked "Z".

Unique to the GameCube is the controller's prominent size and placement of the A button. Having been the primary action button in past Nintendo controller designs, it was given a larger size and more centralized placement for the GameCube. The rubberized analog stick in combination with the controller's overall button orientation was intended to reduce the dreaded "Nintendo thumb" – a term used to describe pain in any part of the hands, wrists, forearms, and shoulders as a result of long-term play.

In 2002, Nintendo introduced the WaveBird Wireless Controller, the first wireless gamepad developed by a first-party console manufacturer. The RF-based wireless controller is similar in design to the standard controller. It communicates with the GameCube by way of a wireless receiver dongle connected to one of the console's controller ports. Powered by two AA batteries, which are housed in a compartment on the underside of the controller, the WaveBird lacks the vibration functionality of the standard controller. In addition to the standard inputs, the WaveBird features a channel selection dial – also found on the receiver – and an on/off switch. An orange LED on the face of the controller indicates when it is powered on. The controller is available in light grey and platinum color schemes.
Compatibility
A Platinum Nintendo GameCube with a WaveBird controller and Game Boy Player attachment

The GameCube is unable to play games from other Nintendo home consoles, but with the Game Boy Player attachment, it is able to play Game Boy, Game Boy Color, and Game Boy Advance titles. The GameCube's successor, the Wii, supports backward compatibility with GameCube controllers, memory cards, and games. However, later versions of the Wii – including the "Family Edition" released in 2011 and the Wii Mini edition released in 2012 – dropped support for all GameCube hardware.
Panasonic Q
Main article: Panasonic Q

A hybrid version of the Nintendo GameCube with a commercial DVD player, called Q, was developed by Panasonic as part of the deal struck with Nintendo to develop the optical drive for the original GameCube hardware. Featuring a completely revised case, the Q overcomes the size limitation of the original GameCube's miniDVD tray by adding a commercial DVD-sized tray, among other hardware revisions. Released exclusively to Japan in December 2001, low sales resulted in the Q being discontinued in December 2003.
Software library
See also: List of GameCube games

Over its lifespan, which came to a close in 2007, more than 600 games were released for the GameCube.

Nintendo is traditionally recognized for releasing innovative, first-party game titles, most notably from the Super Mario and The Legend of Zelda series. These first-party series continued on the GameCube and bolstered the console's popularity. As a publisher, Nintendo also focused on creating new franchises, such as Pikmin and Animal Crossing, and renewing some that skipped the N64 platform, most notably the Metroid series with the release of Metroid Prime. The console also saw success with the critically acclaimed The Legend of Zelda: The Wind Waker and Super Mario Sunshine, and its best-selling game, Super Smash Bros. Melee, which sold 7 million copies worldwide. Despite Nintendo's commitment to its software library, however, it was still criticized by some for not featuring enough game titles during the console's launch window.

Early on in its history, Nintendo had achieved considerable success with third-party developer support on the Nintendo Entertainment System (NES) and Super NES (SNES). Competition from the Sega Genesis and Sony's PlayStation in the 1990s changed the market's landscape, however, and reduced Nintendo's ability to obtain exclusive, third-party support on the Nintendo 64 (N64). The console's cartridge-based media was also increasing the cost to manufacture software, as opposed to the cheaper, higher-capacity optical discs used by the PlayStation.

With the GameCube, Nintendo aimed to reverse the trend as evidenced by the number of third-party titles available at launch – the N64 had none. The new optical disc format introduced with the GameCube increased the capacity significantly and reduced production costs. For the most part, the strategy worked. High-profile exclusives such as Star Wars Rogue Squadron II: Rogue Leader from Factor 5, Resident Evil 4 from Capcom, and Metal Gear Solid: The Twin Snakes from Konami were very successful. Sega, which focused on third-party development following the demise of its Dreamcast console, offered a vast amount of support for the GameCube porting old favorites over such as Crazy Taxi and Sonic Adventure 2. The company also started new franchises on the GameCube including Super Monkey Ball. Several third-party developers were even contracted to work on new titles for existing Nintendo franchises, including Star Fox Assault by Namco and Wario World from Treasure.
Online gaming
See also: Nintendo GameCube Broadband Adapter and Modem Adapter

According to IGN in 1999, an unnamed source at Nintendo of America stated of the prototype platform which would become GameCube, "Networkability is at the top of the list for the new console."

August 28, 1999:
There’s got to be something Dolphin has with the Internet, because from now on we can’t create entertainment without thinking about network communication. ...there is not a big market right now for Dolphin to involve a significant Internet business. Nintendo, as an entertainment company has a responsibility to parents and children so that the parents can always feel secure to provide their children with Nintendo machines, hardware and software. So because of that I don’t think network capabilities will be the core of the Dolphin project.

February 9, 2000:
I'm very interested in online gaming... So, if it ever came to the stage where we were talking about online gaming, it would be because we had a new way to approach the idea. It wouldn't just be because everyone else is doing it.
— Shigeru Miyamoto, about Dolphin's online strategy

On June 8, 2000, Nintendo President Hiroshi Yamauchi said, "We are planning to introduce an Internet business next March or April. The first step will be online sales of a brand new type of Pokemon cards."

Networking is featured on the GameCube in a small number of video game titles using a broadband or modem adapter that attaches to a serial port on the console. This feature is supported in Homeland – only released in Japan – and the Phantasy Star series. Nintendo made publishers responsible for managing the online experience and for providing the interface.

Regardless of industry speculation that Nintendo would eventually publish GameCube games with Internet connectivity, the company never released a first-party title with the feature. However, several games including Mario Kart: Double Dash‼, 1080° Avalanche, and Kirby Air Ride feature multiplayer gameplay over a LAN connection. Third-party products, such as Warp Pipe and XLink Kai, introduced methods to connect these games over the Internet. The products aimed to show game developers a low-cost solution that demonstrated the feasibility of adding online support.
Reception

The Nintendo GameCube received generally positive reviews following its launch. PC Magazine praised the overall hardware design and quality of game titles available at launch. CNET gave an average review rating, noting that while the console lacks a few features offered by its competition, it is relatively inexpensive, has a great controller design, and launched a decent lineup of games. In later reviews, criticism mounted against the console often centering on its overall look and feel, describing it as "toy-ish." In the midst of poor sales figures and the associated financial harm to Nintendo, a Time International article called the GameCube an "unmitigated disaster."

Retrospectively, Joystiq compared the GameCube's launch window to its successor, the Wii, noting that the GameCube's "lack of games" resulted in a subpar launch, and the console's limited selection of online titles hurt its market share in the long run. Time International concluded that the system had low sales figures, because it lacked "technical innovations".
Sales

Nintendo sold 22 million GameCube units worldwide during its lifespan, placing it slightly behind the Xbox's 24 million, and well behind the PlayStation 2's 153 million. The GameCube's predecessor, the Nintendo 64, outperformed it as well selling nearly 33 million units. The console was able to outsell the short-lived Dreamcast, however, which yielded 9.13 million unit sales. In September 2009, IGN ranked the GameCube 16th in its list of best gaming consoles of all time, placing it behind all three of its sixth-generation competitors: the PlayStation 2 (3rd), the Dreamcast (8th), and the Xbox (11th).

Many of Nintendo's own first-party titles such as Super Smash Bros. Melee and Mario Kart: Double Dash‼ saw strong sales, though this did not typically benefit third-party developers or directly drive sales of their games. Many cross-platform games — such as sports franchises released by Electronic Arts — were sold in numbers far below their PlayStation 2 and Xbox counterparts, eventually prompting some developers to scale back or completely cease support for the GameCube. Exceptions include Sega's family friendly Sonic Adventure 2 and Super Monkey Ball, which reportedly yielded more sales on GameCube than most of the company's games on the PlayStation 2 and Xbox. After several years of losing money from developing for Nintendo's console, Eidos Interactive announced in September 2003 that it would end support for the GameCube, canceling several games that were in development. Later, however, Eidos resumed development of GameCube titles, releasing hit games such as Lego Star Wars: The Video Game and Tomb Raider: Legend. In addition, several third-party games originally intended to be GameCube exclusives – most notably Resident Evil 4 – were eventually ported to other systems in an attempt to maximize profits following lackluster sales of the original GameCube versions.

With sales sagging and millions of unsold consoles in stock, Nintendo halted GameCube production for the first nine months of 2003 to reduce surplus units. Sales rebounded slightly after a price drop to US$99.99 on September 24, 2003 and the release of The Legend of Zelda: Collector's Edition bundle. A demo disc, the Nintendo GameCube Preview Disc, was also released in a bundle in 2003. Beginning with this period, GameCube sales continued to be steady, particularly in Japan, but the GameCube remained in third place in worldwide sales during the sixth generation era because of weaker sales performance elsewhere.

Some third-party companies, such as Ubisoft, THQ, Disney Interactive Studios, Humongous Entertainment and EA Sports, continued to release GameCube games well into 2007.
Market share

With the GameCube, Nintendo failed to reclaim the market share lost by its predecessor, the Nintendo 64. Throughout the lifespan of its console generation, GameCube hardware sales remained far behind its direct competitor the PlayStation 2, and slightly behind Microsoft's Xbox. The console's "family-friendly" appeal and lack of support from certain third-party developers skewed the GameCube toward a younger market, which was a minority demographic of the gaming population during the sixth generation. Many third-party games popular with teenagers or adults, such as the blockbuster Grand Theft Auto series and several key first-person shooters, skipped the GameCube entirely in favor of the PlayStation 2 and Xbox.

As of June 2003, the GameCube had a 13% market share, tying with the Xbox in sales but falling far behind 60% for the PlayStation 2.
Legacy
Many games released on the GameCube, such as Pikmin, Chibi-Robo!, Metroid Prime, and Luigi's Mansion later became popular Nintendo

Complete Game List Below:

1080° Avalanche
18 Wheeler: American Pro Trucker
2002 FIFA World Cup
2006 FIFA World Cup
4×4 EVO 2
The Adventures of Jimmy Neutron Boy Genius: Attack of the Twonkies
The Adventures of Jimmy Neutron Boy Genius: Jet Fusion
Aggressive Inline
Alien Hominid
All-Star Baseball 2002
All-Star Baseball 2003 Featuring Derek Jeter
All-Star Baseball 2004 Featuring Derek Jeter
Amazing Island
American Chopper 2: Full Throttle
Animal Crossing
Animaniacs: The Great Edgar Hunt
The Ant Bully
Aquaman: Battle for Atlantis
Army Men: Air Combat – The Elite Missions
Army Men RTS: Real Time Strategy
Army Men: Sarge’s War
ATV Quad Power Racing 2
Auto Modellista
Avatar: The Last Airbender
Backyard Baseball
Backyard Baseball 2007
Backyard Football
Bad Boys: Miami Takedown
Baldur’s Gate: Dark Alliance
Barnyard
Baten Kaitos: Eternal Wings and the Lost Ocean
Baten Kaitos Origins
Batman Begins
Batman: Dark Tomorrow
Batman: Rise of Sin Tzu
Batman Vengeance
Battalion Wars
Beach Spikers
BeyBlade: Super Tournament Battle
Beyond Good & Evil
Big Air Freestyle
Big Mutha Truckers
Billy Hatcher and the Giant Egg
Bionicle: The Game
Bionicle Heroes
Black & Bruised
Blood Omen 2: Legacy of Kain
BloodRayne
Bloody Roar: Primal Fury
BlowOut
BMX XXX
Bomberman Generation
Bomberman Jetters
Bratz: Forever Diamondz
Bratz: Rock Angelz
Buffy the Vampire Slayer: Chaos Bleeds
Burnout
Burnout 2: Point of Impact
Bust-a-Move 3000
Cabela’s Big Game Hunter 2005 Adventures
Cabela’s Dangerous Hunts 2
Cabela’s Outdoor Adventures 2006
Call of Duty: Finest Hour
Call of Duty 2: Big Red One
Capcom vs. SNK 2 EO
Carmen Sandiego: The Secret of the Stolen Drums
Cars
Casper: Spirit Dimensions
Catwoman
Cel Damage
Chaos Field
Charlie and the Chocolate Factory
Charlie’s Angels
Chibi-Robo!
Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The
City Racer
Codename: Kids Next Door – Operation: V.I.D.E.O.G.A.M.E.
Conflict: Desert Storm
Conflict: Desert Storm II: Back to Baghdad
Crash Bandicoot: The Wrath of Cortex
Crash Nitro Kart
Crash Tag Team Racing
Crazy Taxi
Cubivore
Cubix Robots for Everyone: Showdown
Curious George
Custom Robo
Dakar 2
Dance Dance Revolution: Mario Mix
Dark Summit
Darkened Skye
Dave Mirra Freestyle BMX 2
Dead to Rights
Def Jam Fight for NY
Def Jam Vendetta
Defender
Die Hard: Vendetta
Digimon Rumble Arena 2
Digimon World 4
Dinotopia: The Sunstone Odyssey
Disney Sports Basketball
Disney Sports Football
Disney Sports Skateboarding
Disney Sports Soccer
Disney’s Chicken Little
Disney’s Donald Duck: Goin’ Quackers
Disney’s Extreme Skate Adventure
Disney’s Hide and Sneak
Disney’s Magical Mirror Starring Mickey Mouse
Disney’s Party
Disney’s PK: Out of the Shadows
Disney’s Tarzan: Untamed
Disney’s Winnie the Pooh’s Rumbly Tumbly Adventure
Donkey Kong Jungle Beat
Donkey Konga
Donkey Konga 2
Dora the Explorer: Journey to the Purple Planet
Dr. Muto
Dragon Ball Z: Budokai
Dragon Ball Z: Budokai 2
Dragon Ball Z: Sagas
Dragon’s Lair 3D: Return to the Lair
Driven
Drome Racers
Ed, Edd n Eddy: The Mis-Edventures
Egg Mania: Eggstreme Madness
Enter the Matrix
ESPN International Winter Sports 2002
ESPN MLS ExtraTime 2002
Eternal Darkness: Sanity’s Requiem
Evolution Skateboarding
Evolution Snowboarding
Evolution Worlds
Extreme-G 3
F-Zero GX
F1 2002
The Fairly OddParents: Breakin’ Da Rules
The Fairly OddParents: Shadow Showdown
Fantastic 4
FIFA 06
FIFA 2002
FIFA 2003
FIFA Soccer 2004
FIFA Soccer 2005
FIFA Soccer 07
FIFA Street
FIFA Street 2
Fight Night: Round 2
Final Fantasy: Crystal Chronicles
Finding Nemo
Fire Blade
Fire Emblem: Path of Radiance
Flushed Away
Freaky Flyers
Freedom Fighters
Freekstyle
Freestyle MetalX
Freestyle Street Soccer
Frogger Ancient Shadow
Frogger Beyond
Frogger’s Adventures: The Rescue
Future Tactics: The Uprising
Gauntlet: Dark Legacy
Geist
Gladius
Go! Go! Hypergrind
Goblin Commander: Unleash the Horde
Godzilla: Destroy All Monsters Melee
GoldenEye: Rogue Agent
Gotcha Force
The Grim Adventures of Billy & Mandy
Grooverider: Slot Car Thunder
GUN
Happy Feet
Harry Potter and the Chamber of Secrets
Harry Potter and the Goblet of Fire
Harry Potter and the Prisoner of Azkaban
Harry Potter and the Sorcerer’s Stone
Harry Potter: Quidditch World Cup
Harvest Moon: A Wonderful Life
Harvest Moon: Another Wonderful Life
Harvest Moon: Magical Melody
The Haunted Mansion
Hello Kitty: Roller Rescue
Hitman 2: Silent Assassin
The Hobbit
Home Run King
Hot Wheels Velocity X
Hot Wheels World Race
The Hulk
Hunter: The Reckoning
I-Ninja
Ice Age 2: The Meltdown
Ikaruga
The Incredible Hulk: Ultimate Destruction
The Incredibles
The Incredibles: Rise of the Underminer
Intellivision Lives!
The Italian Job
James Bond 007: Agent Under Fire
James Bond 007: Everything or Nothing
James Bond 007: From Russia with Love
James Bond 007: Nightfire
Jeremy McGrath Supercross World
Jimmy Neutron: Boy Genius
Judge Dredd: Dredd Vs. Death
Kao the Kangaroo Round 2
Karaoke Revolution Party
Kelly Slater’s Pro Surfer
Killer 7
King Arthur
Kirby Air Ride
Knockout Kings 2003
Lara Croft Tomb Raider: Legend
The Legend of Spyro: A New Beginning
The Legend of Zelda: Collector’s Edition
The Legend of Zelda: Four Swords Adventures
The Legend of Zelda: Ocarina of Time Master Quest
The Legend of Zelda: Twilight Princess
The Legend of Zelda: The Wind Waker
Legends of Wrestling
Legends of Wrestling II
LEGO Star Wars: The Video Game
LEGO Star Wars II: The Original Trilogy
Lemony Snicket’s A Series of Unfortunate Events
Looney Tunes: Back in Action
The Lord of the Rings: The Return of the King
The Lord of the Rings: The Third Age
The Lord of the Rings: The Two Towers
Lost Kingdoms
Lost Kingdoms II
Lotus Challenge
Luigi’s Mansion
Madagascar
Madden NFL 2002
Madden NFL 2003
Madden NFL 2004
Madden NFL 2005
Madden NFL 06
Madden NFL 07
Madden NFL 08
Major League Baseball 2K6
Mario Golf: Toadstool Tour
Mario Kart: Double Dash!!
Mario Party 4
Mario Party 5
Mario Party 6
Mario Party 7
Mario Power Tennis
Mario Superstar Baseball
Mark Davis Pro Bass Challenge
Marvel Nemesis: Rise of the Imperfects
Mary-Kate and Ashley: Sweet 16
Mat Hoffman’s Pro BMX 2
MC Groovz Dance Craze
Medabots Infinity
Medal of Honor: European Assault
Medal of Honor: Frontline
Medal of Honor: Rising Sun
Meet the Robinsons
Mega Man Anniversary Collection
Mega Man Network Transmission
Mega Man X Collection
Mega Man X: Command Mission
Men in Black II: Alien Escape
Metal Arms: Glitch in the System
Metal Gear Solid: The Twin Snakes
Metroid Prime
Metroid Prime 2: Echoes
Midway Arcade Treasures
Midway Arcade Treasures 2
Midway Arcade Treasures 3
Minority Report: Everybody Runs
Mission: Impossible Operation Surma
MLB Slugfest 20-03
MLB Slugfest 20-04
Monopoly Party
Monster 4×4: Masters of Metal
Monster House
Monster Jam: Maximum Destruction
Monsters Inc. Scream Arena
Mortal Kombat: Deadly Alliance
Mortal Kombat: Deception
Muppets Party Cruise
MVP Baseball 2004
MVP Baseball 2005
MX Superfly
Mystic Heroes
Namco Museum
Namco Museum 50th Anniversary
Naruto: Clash of Ninja
Naruto: Clash of Ninja 2
NASCAR 2005: Chase for the Cup
NASCAR Thunder 2003
NASCAR: Dirt to Daytona
NBA 2K2
NBA 2K3
NBA Courtside 2002
NBA Live 2003
NBA Live 2004
NBA Live 2005
NBA Live 06
NBA Street
NBA Street Vol. 2
NBA Street V3
NCAA College Basketball 2K3
NCAA College Football 2K3
NCAA Football 2003
NCAA Football 2004
NCAA Football 2005
Need for Speed: Carbon
Need for Speed: Hot Pursuit 2
Need for Speed: Most Wanted
Need for Speed: Underground
Need for Speed: Underground 2
NFL 2K3
NFL Blitz 20-02
NFL Blitz 20-03
NFL Blitz Pro
NFL Quarterback Club 2002
NFL Street
NFL Street 2
NHL 2003
NHL 2004
NHL 2005
NHL 06
NHL 2K3
NHL Hitz 20-02
NHL Hitz 20-03
NHL Hitz Pro
Nickelodeon Party Blast
Nicktoons: Battle for Volcano Island
Nicktoons Unite!
Odama
One Piece: Grand Adventure
One Piece Grand Battle!
One Piece: Pirates Carnival
Open Season
Outlaw Golf
Over the Hedge
P.N.03
Pac-Man Fever
Pac-Man Vs.
Pac-Man World 2
Pac-Man World 3
Pac-Man World Rally
Paper Mario: The Thousand-Year Door
Peter Jackson’s King Kong: The Official Game of the Movie
Phantasy Star Online Episode I & II
Phantasy Star Online Episode I & II Plus
Phantasy Star Online Episode III: C.A.R.D. Revolution
Piglet’s Big Game
Pikmin
Pikmin 2
Pinball Hall of Fame: The Gottlieb Collection
Pitfall: The Lost Expedition
Pokémon Box: Ruby & Sapphire
Pokémon Channel
Pokémon Colosseum
Pokémon XD: Gale of Darkness
The Polar Express
Pool Paradise
Power Rangers: Dino Thunder
Powerpuff Girls: Relish Rampage
Prince of Persia: The Sands of Time
Prince of Persia: The Two Thrones
Prince of Persia: Warrior Within
Pro Rally 2002
Puyo Pop Fever
R: Racing Evolution
Rally Championship
Rampage: Total Destruction
Ratatouille
Rave Master
Rayman 3: Hoodlum Havoc
Rayman Arena
Red Card 20-03
Red Faction II
Reign of Fire
Resident Evil
Resident Evil 2
Resident Evil 3: Nemesis
Resident Evil 4
Resident Evil Code: Veronica X
Resident Evil Zero
Ribbit King
Road Kill

Road Trip: Arcade Edition
Robotech: Battlecry
Robots
Rocket Power: Beach Bandits
Rocky
Rogue Ops
Rugrats: Royal Ransom
Samurai Jack: The Shadow of Aku
Scaler
Scooby Doo! Mystery Mayhem
Scooby-Doo! Night of 100 Frights
Scooby-Doo! Unmasked
The Scorpion King: Rise of the Akkadian
Sea World: Shamu’s Deep Sea Adventure
Second Sight
Sega Soccer Slam
Serious Sam: Next Encounter
Shadow the Hedgehog
Shark Tale
Shrek 2
Shrek: Extra Large
Shrek Smash and Crash
Shrek: Super Party
Shrek SuperSlam
The Simpsons Hit & Run
The Simpsons Road Rage
The Sims
The Sims 2
The Sims 2: Pets
The Sims Bustin’ Out
Skies of Arcadia Legends
Smashing Drive
Smuggler’s Run: Warzones
Sonic Adventure DX: Director’s Cut
Sonic Adventure 2 Battle
Sonic Gems Collection
Sonic Heroes
Sonic Mega Collection
Sonic Riders
Soul Calibur II
Space Raiders
Spartan: Total Warrior
Spawn: Armageddon
Speed Kings
Sphinx and the Cursed Mummy
Spider-Man: The Movie
Spider-Man 2
Spirits & Spells
SpongeBob SquarePants: Battle for Bikini Bottom
SpongeBob SquarePants: Creature from the Krusty Krab
SpongeBob SquarePants: Lights, Camera, Pants!
The SpongeBob SquarePants Movie
SpongeBob SquarePants: Revenge of the Flying Dutchman
Spy Hunter
Spyro: A Hero’s Tail
Spyro: Enter the Dragonfly
SSX 3
SSX On Tour
SSX Tricky
Star Fox Adventures
Star Fox: Assault
Star Wars: Bounty Hunter
Star Wars Jedi Knight II: Jedi Outcast
Star Wars Rogue Squadron II: Rogue Leader
Star Wars Rogue Squadron III: Rebel Strike
Star Wars: The Clone Wars
Starsky & Hutch
Street Hoops
Street Racing Syndicate
Strike Force Bowling
The Sum of All Fears
Summoner: A Goddess Reborn
Super Bubble Pop
Super Mario Strikers
Super Mario Sunshine
Super Monkey Ball
Super Monkey Ball 2
Super Monkey Ball Adventure
Super Smash Bros. Melee
Superman: Shadow of Apokolips
Swingerz Golf
SX Superstar
Tak and the Power of Juju
Tak: The Great Juju Challenge
Tak 2: The Staff of Dreams
Tales of Symphonia
Taz Wanted
Teen Titans
Teenage Mutant Ninja Turtles
Teenage Mutant Ninja Turtles 2: Battle Nexus
Teenage Mutant Ninja Turtles 3: Mutant Nightmare
Teenage Mutant Ninja Turtles: Mutant Melee
Terminator 3: The Redemption
Tetris Worlds
Tiger Woods PGA Tour 2003
Tiger Woods PGA Tour 2004
Tiger Woods PGA Tour 2005
Tiger Woods PGA Tour 06
TimeSplitters 2
TimeSplitters: Future Perfect
TMNT
Tom and Jerry: War of the Whiskers
Tom Clancy’s Ghost Recon
Tom Clancy’s Ghost Recon 2
Tom Clancy’s Rainbow Six: 3
Tom Clancy’s Rainbow Six: Lockdown
Tom Clancy’s Splinter Cell
Tom Clancy’s Splinter Cell: Chaos Theory
Tom Clancy’s Splinter Cell: Double Agent
Tom Clancy’s Splinter Cell: Pandora Tomorrow
Tonka: Rescue Patrol
Tony Hawk’s American Wasteland
Tony Hawk’s Pro Skater 3
Tony Hawk’s Pro Skater 4
Tony Hawk’s Underground
Tony Hawk’s Underground 2
Top Angler
Top Gun: Combat Zones
TransWorld Surf: Next Wave
Trigger Man
True Crime: New York City
True Crime: Streets of LA
Tube Slider
Turok: Evolution
Ty the Tasmanian Tiger
Ty the Tasmanian Tiger 2: Bush Rescue
Ty the Tasmanian Tiger 3: Night of the Quinkan
UFC: Throwdown
Ultimate Muscle: Legends vs. New Generation
Ultimate Spider-Man
Universal Studios Theme Park Adventure
The Urbz: Sims in the City
Vexx
Viewtiful Joe
Viewtiful Joe 2
Viewtiful Joe: Red Hot Rumble
Virtua Quest
Virtua Striker 2002
Wallace & Gromit in Project Zoo
Wario Ware, Inc.: Mega Party Game$
Wario World
Wave Race: Blue Storm
Whirl Tour
World Series of Poker
Worms 3D
Worms Blast
Wreckless: The Yakuza Missions
WTA Tour Tennis
WWE Crush Hour
WWE Day of Reckoning
WWE Day of Reckoning 2
WWE WrestleMania X8
WWE WrestleMania XIX
X-Men Legends
X-Men Legends II: Rise of Apocalypse
X-Men: Next Dimension
X-Men: The Official Game
X2: Wolverine’s Revenge
XGRA: Extreme-G Racing Association
XIII
Yu-Gi-Oh! The Falsebound Kingdom
Zapper: One Wicked Cricket
Zatch Bell! Mamodo Battles
Zatch Bell! Mamodo Fury
Zoids: Battle Legends
ZooCube